Screenshot Discussion Thread
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- Paul
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I planned to release the next version of my GZRP in the next week, or even earlier. The sandstorm and a few other goodies are in there. In this time I can actually tweak the sandstorm a bit and add a few other things. I have a VERY different technique now, so this might look 10 000 times better than the last one.
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Thanks I tweaked the things a bit to make the sandstorm completely block the sight, like Shinjanji said. And yeah, I actually like to make them. I just have a few ideas and then there will be some madness: Sandstorm, rain, snowfall, underwater, glitter, explosions etc. I just look at some pictures. Let's say I look at smoke or something alike. Then I try to recognize this picture as good as I can. Then I get the graphics ready and code the particles. Voila, a particle fountain is born It's so simple and it looks so nice. And if you place them in a map, like the one I'm currently working on, you will get a real Doom 3-ish feeling
[Edit] DAMN! InsanityBringer, that's Quake quality right there O_o Finally someone who uses dynamic lights properly
[Edit] DAMN! InsanityBringer, that's Quake quality right there O_o Finally someone who uses dynamic lights properly
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KeksDose and InsanityBringer... your screenshots are phenominal. Throw out the Doom pistol, the Doom sprites and the alternate HUD and it won't even look like Doom anymore. :O
KeksDose:
1) Are the sandstorm particles animated? Do you use a program to generate them? I'd be interested in the program because I hate hand drawing and animating smoke particles (and they never turn out convincing for me anyway :/).
2) You can make the standstorm block light and have smooth faded out edges by making use of PNG's alpha channel. In case you haven't figured it out, I put this together real quick for you to check out.
KeksDose:
1) Are the sandstorm particles animated? Do you use a program to generate them? I'd be interested in the program because I hate hand drawing and animating smoke particles (and they never turn out convincing for me anyway :/).
2) You can make the standstorm block light and have smooth faded out edges by making use of PNG's alpha channel. In case you haven't figured it out, I put this together real quick for you to check out.
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Thanks for your PM. What I had in mind was if there was a program that lets you use scripting to automatically generate animated frames.
Anyway I use Photoshop so your tutorial is quite handy. I'll definitely use them as a reference. =)
As for the problem... hmmm you're right. I didn't quite notice it when I made the file yesterday because it was done very quickly and I didn't have my glasses on.
Looks like some of the alpha information is ignored and it loses precision. Let me ask Graf about it in the Bugs forum...
Anyway I use Photoshop so your tutorial is quite handy. I'll definitely use them as a reference. =)
As for the problem... hmmm you're right. I didn't quite notice it when I made the file yesterday because it was done very quickly and I didn't have my glasses on.
Looks like some of the alpha information is ignored and it loses precision. Let me ask Graf about it in the Bugs forum...
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