Specifically use attenuated placed lights for mods?
Moderator: Graf Zahl
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
Specifically use attenuated placed lights for mods?
I see that the problem with map-placed lights has been addressed, but what about mods that specifically want to fully make use of attenuated lights as part of their map design? How do I specifically make my own placed lights for my own mod use attenuated lighting?
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Specifically use attenuated placed lights for mods?
The needed additions are not in yet. There will be a second batch of dynamic light actors that address this issue.