Consider the following:
Code: Select all
// Blue armour - Now yellow
pointlight BLUEARMOR1
{
color 0.6 0.6 0.0
size 20
}
object BlueArmor
{
frame ARM2 { light BLUEARMOR1 }
}
However, if I load without using -noautoload, the armour has the blue glow around it instead. I checked the load sequence at the console and the above was getting loaded after lights.pk3.
Is it meant to be possible to redefine dynamic lights or not? I could have sworn that it used to work but I can't be 100% certain about that. I know that there are cleaner ways to do it too but the above was flagged up by running my old Burghead mod with today's new release.