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Ambient Light Level gone :-(

Posted: Fri Apr 07, 2017 15:11
by muhnwalker
Hi,

I play a lot of GZDoom,

and spent hours finding a proper light-level configuration that works for me,
is not too dark but also not ugly as hell... I turned ambient light level to 180.

The gama correction, brightness and contrast settings are useless for me,
they turn everything gray and ugly.

Now when I update to the newest GZDoom version,
the option "Ambient Light Level" is gone.
Why is this? Will it come back?

Attached are 2 pictures of the 2 versions, with the same settings,
old version: g2.1.pre-1231-g5a7afad
new version: g2.4.0

Thanks,
Muhnwalker

Re: Ambient Light Level gone :-(

Posted: Fri Apr 07, 2017 16:00
by _mental_
Graf Zahl wrote:This really serves no use anymore and is mostly a remnant of old times with dark CRT monitors. The default ambient level was set at 20, meaning a sector light level of 40. This is a value actual levels rarely get to, except when using some lighting effects - but it's for those that the ambient clamping did the most damage.

Re: Ambient Light Level gone :-(

Posted: Fri Apr 07, 2017 16:11
by Graf Zahl
The main problem with this option was that it made it close to impossible for mappers to get a consistent look for their levels. It was a hard cut-off that eliminated any variation below the active setting. The reason it was ditched was a bug report that showed some of the issues it could cause with smoothly pulsating lights (i.e. they were no longer smooth but actually jumped between 0 and the cut-off.

Re: Ambient Light Level gone :-(

Posted: Fri Apr 07, 2017 21:33
by muhnwalker
Hm, okay, thank you!
Do you know what was the latest version, in which the option was still available?