1.0.10
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
1.0.10
This is an update to the latest ZDoom code, most importantly the improved Thing_SetGoal function for Stronghold.
EDIT: 1.0.10 fixes a small bug which is important for Stronghold and it makes Strife's voices operational again.
EDIT: 1.0.10 fixes a small bug which is important for Stronghold and it makes Strife's voices operational again.
Last edited by Graf Zahl on Thu May 18, 2006 16:01, edited 1 time in total.
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
YES Thx Graf Zahl!
*EDIT*
I found a evil bug Just test the following wad:
http://home.arcor.de/tormentor667/test2.zip
In the left room, the path nodes and Thing_SetGoal parts are assigned to the thing by Script, in the right room, they are directly assigned to the thing with the special. In the right room it works fine, but in the left room it doesn't (and so it doesn't in Stronghold what's pretty bad
*EDIT*
I found a evil bug Just test the following wad:
http://home.arcor.de/tormentor667/test2.zip
In the left room, the path nodes and Thing_SetGoal parts are assigned to the thing by Script, in the right room, they are directly assigned to the thing with the special. In the right room it works fine, but in the left room it doesn't (and so it doesn't in Stronghold what's pretty bad
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Phobus
- Posts: 227
- Joined: Sat Sep 03, 2005 11:48
- Location: Orpington, Kent, England
- Contact:
-
- Posts: 233
- Joined: Sat Oct 29, 2005 0:40
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
There's simply nothing to say right now.
This is the entire changelog for 1.0.04-1.0.10. The rest was all ZDoom updates.
This is the entire changelog for 1.0.04-1.0.10. The rest was all ZDoom updates.
Code: Select all
9. May 2006
- Fixed: The GL extension strings were never freed.
- Fixed: The clip nodes for the FL clipper were never freed.
- Fixed: The arrays for glowing texture information were never freed.
7. May 2006
- The sorting code for translucent polygons now splits sprites at translucent
walls. With small translucent geometry the old code produced sorting errors.
27. Apr. 2006
- Changed sprite lighting to match the software renderer.
- Fixed: The entries of the SpawnedThings array for FraggleScript must call
Destroy, not delete.
19. Apr. 2006
- Fixed: Stacked sector planes didn't draw transparent textures correctly.
- Fixed: Certain transparent door hacks made all sprites behind them disappear.
17. Apr. 2006
- Added a few NULL pointer checks to the missing textures code.
12. Apr. 2006
- Fixed: The wall renderer always used the line's vertices for v-texture coordinate
calculation, not the seg's.
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
- Contact: