1.0.12

News about GZDoom.

Moderator: Graf Zahl

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

1.0.12

Post by Graf Zahl »

I just updated GZDoom to the latest ZDoom source. Get it from the download page.

UPDATE for 1.0.12: This fixes a crash with hires textures that occured in Sapphire.
Last edited by Graf Zahl on Sat Jun 03, 2006 9:40, edited 1 time in total.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Thanks Graf!
User avatar
Enjay
Developer
Developer
Posts: 4723
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Indeed, thanks. So far this fixes the few annoyances that were getting in my way recently.

Can I ask where the log for recent changes is? I've looked at RH-log.txt and gzdoom-changelog.txt but both of these seem to stop mid May.

Oh and Nash, I'm not epileptic, but your avatar is certainly making me feel like I could be. :P
RazTK
Posts: 52
Joined: Sun Jan 15, 2006 16:02
Location: Israel
Contact:

Post by RazTK »

Thanks again, Graf :wink:
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Enjay wrote: Can I ask where the log for recent changes is? I've looked at RH-log.txt and gzdoom-changelog.txt but both of these seem to stop mid May.

I lost my gzdoom changelog for the last 3 weeks when I was reorganizing the data on my HD. If you need the current rh-log.txt you will have to get it from the SVN server: http://mancubus.net/svn/hosted/zdoom/zd ... rh-log.txt

@Nash: I didn't notice before because I use a GIF animation blocker but I'd really appreciate that you change your avatar. It may seem harmless to you but for some people it can be extremely uncomfortable.
User avatar
BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11
Contact:

Post by BlazingPhoenix »

Odd idea: why not change GZDoom.pk3 to GZDoom.gzd? It'd be more unique, and it's just a .zip but renamed >_>.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Odd indeed. pk3 is just fine and appears to be a generally accepted extension for zipped game resources.
User avatar
Enjay
Developer
Developer
Posts: 4723
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Graf Zahl wrote:If you need the current rh-log.txt you will have to get it from the SVN server: http://mancubus.net/svn/hosted/zdoom/zd ... rh-log.txt
Thanks. I suppose "need" is putting it a bit strongly because there isn't too much I can do with it. However, I do like to read through it for the stuff I understand. I try and make sense of the stuff I'm less up on and try to match up bugs that I know about with their fixes. That helps me get a better appreciation of how and why certain things happen.


A minor thing I noticed. A railgun decorate enemy I had that worked in 0.9.28 was (slightly) broken in 1.0.11: it was silent. It seems the A_CustomRailgun sound parameter has been reversed at some point.

This worked in 0.9.28
A_CustomRailgun (18, 0, "9B 00 00", "40 8B B4", 1, 0, 0)

However, this is needed in 1.0.11
A_CustomRailgun (18, 0, "9B 00 00", "40 8B B4", 0, 0, 0)

With the parameter being called "silent" (thereby making more sense) I assume this is a deliberate change (and obviously it's a very easy end-user fix) but I thought I'd flag it up to draw attention to it.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

It was indeed a deliberate change. I merely restored it to the way it was supposed to be. It got screwed up by some othe less controlled changes for .96x but I never noticed. BTW, that change isn't that new. It has been around for several versions.
User avatar
Enjay
Developer
Developer
Posts: 4723
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Graf Zahl wrote:BTW, that change isn't that new. It has been around for several versions.
It's just the first time I've used that particular WAD for a while.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Enjay and Graf - Sorry. Avatar changed!
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

rh-log.txt wrote:June 3, 2006 (Changes by Graf Zahl)
I didn't see mention of the playertid fix...
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

May 22, 2006 (Changes by Graf Zahl)
- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to
be changed is scheduled for destruction.
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

Do'h! Guess I thought that was a more current bug.
User avatar
chopkinsca
Posts: 183
Joined: Thu Dec 29, 2005 8:09

Post by chopkinsca »

*goes to download 1.0.12*

Wait, it's 1.0.13 now?
Locked

Return to “News”