1.0.14

News about GZDoom.

Moderator: Graf Zahl

Locked
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

1.0.14

Post by Graf Zahl »

Yes, a new version again. This upgrades to the latest ZDoom source and hopefully fixes that annoying DevIL crash.
User avatar
The Ultimate DooMer
Persecution Complex
Posts: 152
Joined: Tue Nov 08, 2005 23:04
Location: Industrial Zone
Contact:

Post by The Ultimate DooMer »

Makes no difference to my crash :(

*reverts to 1.0.04 again*
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

is that the crash I was talking about? *downloads anyway*
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

The Ultimate DooMer wrote:Makes no difference to my crash :(

*reverts to 1.0.04 again*

I can't fix your crash with the information you provide. It's simply not enough. If you want to release your project something has to be done about it. It's highly likely that the error you experience originated in one of ZDoom's changes so the chance is high that your WAD won't run with ZDoom as well.

Is there any chance you can let me take a look at it?
entryway
Posts: 56
Joined: Sun Sep 04, 2005 22:24

Post by entryway »

Wrong sky on episode3 at REQUIEM.WAD (map26 for example)
My change log for 2.2.6.29 explains the problem
Or it's made purposely in zdoom. I don't known.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Too bad. ZDoom's texture management is different and can't handle this easily. The first texture in a TEXTURE1 lump is always marked invalid and the sky code just looks for a valid texture - which this one isn't. But it can fall back on the original one which is also being processed.

IMO not worth fixing. This is a one-time bug not seen anywhere else so far.
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

Are we waiting on a new version of ACC to use the new functions?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Unfortunately, yes.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

New version of ACC? Is that the one randy just released?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Yes. And expect a new GZDoom today that incorporates the latest changes Randy made for the 2.1.0 release.
Locked

Return to “News”