1.0.19 finally released
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
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1.0.19 finally released
At last I was able to merge all the latest ZDoom changes into GZDoom and make the necessary adjustments to make it all work with the OpenGL renderer.
- Paul
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- Graf Zahl
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anyone else getting screwed up lighting? and black lines around the menu graphics? and the Status Bar (Anything really that's been resized). When i fire ANY gun it makes strange patterns on the walls, and things that have dynmic lights seam to make patterns on the floor changing in intensity (fading then brightining) Also, the resolution Graphics in the Video menu is all messed up, only the current selected resolution is displayed correctly, the other words like 800x600 etc are all messed up funny colours.
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Last edited by lemonzest on Sat Sep 09, 2006 18:20, edited 1 time in total.
- Graf Zahl
- GZDoom Developer
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- MartinHowe
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Me too, though not with status bar and weapons (though the status bar scale/position/hom problem is still there, inherited from ZDoom) and also lots of yellow dots (same size as the white dots you often get on GL systems) on the floor when using menu (doesn't happen in 1.0.18 ). Even happens if using QUALITY instead of SPEED.lemonzest wrote:anyone else getting screwed up lighting? and black lines around the menu graphics? and the Status Bar (Anything really that's been resized). When i fire ANY gun it makes strange patterns on the walls, and things that have dynmic lights seam to make patterns on the floor changing in intensity (fading then brightining) Also, the resolution Graphics in the Video menu is all messed up, only the current selected resolution is displayed correctly, the other words like 800x600 etc are all messed up funny colours.
@Lemonzest and Alterworldruler: what GFX card do you have? Mine is an ATI Radeon 7500 mobile - nearly 4 years old but worked fine until this version.
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ATi Radeon X800XT, Lighting and Scaling problems only in this version, had a problem like this in a Quake2 Engine, it happend when they combined all the textures into a common scrap texture to use less space but it introduced Black Lines around the scaled images.
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- title.jpg (89.94 KiB) Viewed 8044 times
- MartinHowe
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Sod ATI; they've caused so much trouble already and now this! A L I E N burst their guts; may there be a pox on them, their children, their childrens' children and their dog!alterworldruler wrote:ATI Radeon 9600 XT something's fusked up in dynamics light code for ati cards
ATI
Since my machine is a mobile, got no chance of upgrading the GFX; however, ATI can be certain of one thing: Kapok/Clevo usually offer both ATI and nVidia cards in their laptops - guess which one WON'T be in the next machine I buy