thank god i've chosen a nvidia video card for my next PCMartinHowe wrote:Sod ATI; they've caused so much trouble already and now this! A L I E N burst their guts; may there be a pox on them, their children, their childrens' children and their dog!
ATI
1.0.19 finally released
Moderator: Graf Zahl
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Last edited by The HavoX on Sat Sep 09, 2006 21:47, edited 1 time in total.
- Graf Zahl
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How can this happen in 1.0.19 but not in 1.0.18? The dynamic light code hasn't changed a bit between these versions.
But it seems to be obvious that ATi's GL drivers are getting more and more buggy when the opposite should happen. The dynamic light issue and the outlines around the menu textures are both caused by texture clamping not working properly. The discolored font is a bit strange though. It looks fine for me and I have no idea how the incorrect colors get in there...
But it seems to be obvious that ATi's GL drivers are getting more and more buggy when the opposite should happen. The dynamic light issue and the outlines around the menu textures are both caused by texture clamping not working properly. The discolored font is a bit strange though. It looks fine for me and I have no idea how the incorrect colors get in there...
- Paul
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- Vren Lyet
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I'm hereby reporting the very same graphics bug with version 1.0.19.
I have an ATI Radeon X800 Pro (Desktop) and an ATI Radeon 9700 Mobility (Laptop).
It looks to me like the dynamic lights are kind of "tiled" over the entire wall (for e.g. bullet puffs) or even the sector (for e.g. pickups).
[edit]
To be safe I just installed the latest Radeon drivers from OmegaDrivers - unfortunately, nothing changed.
[/edit]
I have an ATI Radeon X800 Pro (Desktop) and an ATI Radeon 9700 Mobility (Laptop).
It looks to me like the dynamic lights are kind of "tiled" over the entire wall (for e.g. bullet puffs) or even the sector (for e.g. pickups).
[edit]
To be safe I just installed the latest Radeon drivers from OmegaDrivers - unfortunately, nothing changed.
[/edit]
- wildweasel
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- Graf Zahl
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Can you try this one?
http://grafzahl.drdteam.org/gzdoom/gzdoom-test.zip
You have to set rendering quality to 'quality' to enable the altered code so by toggling that you can see whether it switches between correct and incorrect display.
http://grafzahl.drdteam.org/gzdoom/gzdoom-test.zip
You have to set rendering quality to 'quality' to enable the altered code so by toggling that you can see whether it switches between correct and incorrect display.
- Graf Zahl
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- MartinHowe
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The dynamic lights problem is goneGraf Zahl wrote:Can you try this one?
http://grafzahl.drdteam.org/gzdoom/gzdoom-test.zip
You have to set rendering quality to 'quality' to enable the altered code so by toggling that you can see whether it switches between correct and incorrect display.
The menu outlines are much less visible (though not completely gone ).
The corrupt video mode listing colours are still present
- Graf Zahl
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