1.0.29
Moderator: Graf Zahl
- Graf Zahl
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1.0.29
There's a new version available. The most notable addition are ZDoom's custom skill definitions. There's also some bugfixes from the latest ZDoom SVN version and slight improvements to the model code thanks to Torr Samaho from the Skulltag team.
EDIT: 1.0.29 fixes a crash when using models.
EDIT: 1.0.29 fixes a crash when using models.
Last edited by Graf Zahl on Tue Nov 13, 2007 18:59, edited 1 time in total.
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Thanks for the new version Graf.
I like the bright maps very much. Do the brightmap offsets and sizes have to be the same as those of the original sprite?
All the ones I have checked seem to be just 2 colour images (and XWE doesn't like reading them for some reason - so I can't check the offsets) - is that the format required or can there be more colours for more subtle gradation of colours?
I like the bright maps very much. Do the brightmap offsets and sizes have to be the same as those of the original sprite?
All the ones I have checked seem to be just 2 colour images (and XWE doesn't like reading them for some reason - so I can't check the offsets) - is that the format required or can there be more colours for more subtle gradation of colours?
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