1.2.00

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Graf Zahl
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1.2.00

Post by Graf Zahl »

A new version has been released to coincide with ZDoom's new version. This updates the code fully to ZDoom 2.3.0 but there's no new GZDoom-exclusive new features since 1.1.06.
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Enjay
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Post by Enjay »

Excellent news. Again, as per the Zdoom news thread, thank you once again for your time and effort.
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Post by Enjay »

Interesting numbering of this release (noticed after a discussion over at Doomworld).

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Graf Zahl
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Post by Graf Zahl »

Does anybody really care? I have no idea why it did that.
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Post by Gez »

I suppose the only people who could really care about M numbers are developers getting bug reports and not being sure whether the bug comes from their code or from whatever modification of it was made. :P
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Post by Enjay »

Graf Zahl wrote:Does anybody really care?
Care? Not really. But I thought it was intersting enough screenshot.
Graf Zahl wrote:I have no idea why it did that.
I've noticed that if I do a clean/rebuild that I can get an "M" on my revision number unless I do a checkout again after cleaning the project. Could it be that?
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Post by Rex Claussen »

ZDooM v2.3.0 has "improved performance on intensive maps". Does this also apply to GZDooM maps with a lot of GL features such as 3D floors, dynamic lights, and models?
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Post by Rachael »

Mostly I think that refers to the garbage collector that I think Graf wrote.
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Post by Graf Zahl »

Randy wrote it. Credit where credit is due.
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Post by Rex Claussen »

SoulPriestess wrote:Mostly I think that refers to the garbage collector ...
And if I remember correctly, the garbage collector affects things only (i.e., not sectors). Ah, well.
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Post by Graf Zahl »

Objects, to be precise. That's mostly actors and thinkers but also some other stuff like interpolation objects, scripts etc.
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Post by Rachael »

Graf Zahl wrote:Randy wrote it. Credit where credit is due.
My bad ^^
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