1.3.13 Beta release
Moderator: Graf Zahl
- Rachael
- Developer
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Re: 1.3.11 Beta release
If you want something even more weird, I never noticed anything different with my ATI card with different -vbo parameters. They all worked and looked exactly the same - but I will say GZDoom runs better without it.
- Graf Zahl
- GZDoom Developer
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Re: 1.3.11 Beta release
I think the bug was specific to older cards. It looked like they reported a GL extension that was not properly supported and did not work as I used it.
But the performance drop sure was not. I got reliable results from cards of 3 different generations that showed me that mixing VBOs and immediate mode is bad on ATI.
But the performance drop sure was not. I got reliable results from cards of 3 different generations that showed me that mixing VBOs and immediate mode is bad on ATI.
- Dave_B
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Re: 1.3.11 Beta release
Tried running it in Doom 2 and it worked fine. Tried running a custom wad with it and it caused my computer to lock up and required me to switch off the machine at the power button.
- Enjay
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Re: 1.3.11 Beta release
Any clues... like which wad? what your specs are? A copy of a startup log or your ini file?
- Dave_B
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Re: 1.3.11 Beta release
D2EVOLVD.wad - one of my own WADs. I ran it to see how it performed, loaded it up on the first map, moved the mouse to the left and the computer froze up shortly afterward.
Here's the specs if it's any help:
CPU: AMD Athlon 64 X2 Dual Core processor (2.1Ghz)
RAM: 2Gb
GPU: ATI Radeon HD3200 with 256Mb dedicated memory (it's a laptop)
OS: Windows 7 Home Premium
DirectX version: DirectX 11
Here's the specs if it's any help:
CPU: AMD Athlon 64 X2 Dual Core processor (2.1Ghz)
RAM: 2Gb
GPU: ATI Radeon HD3200 with 256Mb dedicated memory (it's a laptop)
OS: Windows 7 Home Premium
DirectX version: DirectX 11
- chopkinsca
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Re: 1.3.13 Beta release
D2EVOLVD.wad works fine for me in the latest beta. As Enjay has mentioned, you should post a startup log.
- Graf Zahl
- GZDoom Developer
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Re: 1.3.13 Beta release
Here's a status update. Aside from some minor issues I am basically ready for an official release.
But there's one problem. The engine currently has a semi-serious sound problem. I really don't want to release it with this so I'm going to delay it a bit further. SVN builds may recommence now.
But there's one problem. The engine currently has a semi-serious sound problem. I really don't want to release it with this so I'm going to delay it a bit further. SVN builds may recommence now.