This includes all features from the recent betas plus several bug fixes from the beta testing phase.
New features since 1.2.01:
- load contents of directories into lump directory
- load 7z files like Zips
- more compression algorithms for Zip loading: Implode, Reduce, BZip2 and LZMA.
- per-linedef texture scaling
- limited support of MBF beta emulation features.
- support of user-supplied texture shader effexts. There's on example file in gzdoom.pk3:
Code: Select all
hardwareshader floor4_8
{
shader "shaders/glsl/func_wavex.fp"
speed 1.4
}
- and of course all the stuff that got added to ZDoom in recent months
Important bugfixes since 1.2.01:
- burn wiping finally works without producing a white screen
- fixed a long standing bug with sprites showing through horizon lines
Improvements since 1.2.01:
- new resource file management code for added robustness and flexibility
- improved renderer performance. The speed hit with using 'quality' mode is mostly gone and performance overall is much better than in previous versions, in particular with NVidia based hardware.
- major improvements of sky positioning
IMPORTANT NOTE FOR NVIDIA USERS:
You MUST update the driver to at least 191.07 for this if you want to run it with shaders. Older versions contain a bug in the shader compiler that affects all of GZDoom's GLSL shaders.