v 0.9.9
Moderator: Graf Zahl
- Graf Zahl
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v 0.9.9
This is mostly to verify a suspicion about the ATI crash. Please report whether this version still crashes when changing levels.
Furthermore, I think I can declare crouching an official feature now and it is listed in the controls menu. New sprites are not supported yet.
Furthermore, I think I can declare crouching an official feature now and it is listed in the controls menu. New sprites are not supported yet.
- Paul
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- Graf Zahl
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- Enjay
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Yes, that's been a barrier to me using those ports more extensively too. Doom has to be one of the simplest games to load add-on user mods to. No special directories required, the parameters are not particularly obscure, it doesn't need a whole string of extra commands to enable developer modes or something just to allow modifications and in modern incarnations, it's a simple drag and drop for those who like that sort of approach. Quite why Doomsday took that and made it the difficult, quirky, unique system they did I have no idea. It's simply not possible to quickly download a file and run it with Doomsday, as it is with almost every other port.
- Cutmanmike
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Re: v 0.9.9
So I take it you never found the doomfu source?Graf Zahl wrote:New sprites are not supported yet.
- Paul
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Oh.. agreed so much. This goes double for editors, especially DeePsea (not starting any rants here though).Graf Zahl wrote:... the one thing I most dislike about Doomsday and its offspring. Handling a Doom port couldn't get more needlessly complicated.Nuxius wrote:; it's not like I have to go through some cumbersome installation process, like the latest version of Risen3D, anyway.
Last edited by Paul on Fri Oct 07, 2005 14:26, edited 1 time in total.
- Graf Zahl
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Well, it can be, provided that the person who made the wad took the time to put it together properly. Sitters earlier levels, for instance, are good example of how NOT to distribute a Doomsday mod.It's simply not possible to quickly download a file and run it with Doomsday, as it is with almost every other port.
It stole my wad file associations, without even asking! Argh!@#$#$&*!!! Heh. (thank goodness I know my way around Windows and was able to take them back)This goes double for editors, especially DeePsea (not starting any rants here though).
O.K., next thread.
- Graf Zahl
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Nuxius wrote:Well, it can be, provided that the person who made the wad took the time to put it together properly. Sitters earlier levels, for instance, are good example of how NOT to distribute a Doomsday mod.It's simply not possible to quickly download a file and run it with Doomsday, as it is with almost every other port.
I never played them due to the messy distribution.
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And here I was afraid to dl newer versions of GZDooM. I see you decided to fix it so that GZDooM DOES switch over to the correct software\OpenGL mode depending on the type of card people have. After my last fiasco with one of the newer versions I decided to keep using 9.2. Guess I better make switch permanent.
- BetaSword
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Well, I tried it out, and there was no crashing during level switching or anything (not that I noticed any to begin with).
I also noticed that the speed at which you go into the crouch is rather slow, and that crouching is a toggle. Is there any way to make crouching a bit faster (the actual crouching movement speed is perfect, just not the actual "crouching" and "uncrouching"), and possibly make it not a toggle?
I also noticed that the speed at which you go into the crouch is rather slow, and that crouching is a toggle. Is there any way to make crouching a bit faster (the actual crouching movement speed is perfect, just not the actual "crouching" and "uncrouching"), and possibly make it not a toggle?