The main reason is the corrupted sprites that showed up when using the goggles. Aside from that there are several other bug fixes and most importantly, the HIRESTEX lump is finally functional.
Its syntax is very simple:
To replace an original texture, sprite or graphic use:
Code: Select all
remap texturename hireslumpname
Code: Select all
define lumpname scaledwidth scaledheight
UPDATE: Due to an annoying rendering bug I decided to re-upload it right now. Please get 0.9.11 right now if you downloaded 0.9.10!