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GZDoom 1.8.3 released

Posted: Sun Jul 28, 2013 9:46
by Graf Zahl
A new version has just been released.

The most notable change is the ability to display sprites on the cheat (IDDT)- automap.
Other changes include:

- A_BFGSpray now can use the FOILINVUL flag on the BFGExtra actor.
- Player.UseRange property
- string table access for A_Print family.
- damage type specific extreme death and crash states.
- A_Light can now use negative light offsets in GL.

Fixes include

- new compatibility settings for some maps
- fixed some damage type checks for type specific death states


Due to some ISP related problems I cannot upload the new version to my server so please download it from the attachment to this post until the problem gets fixed.

Re: GZDoom 1.8.3 released

Posted: Mon Jul 29, 2013 20:21
by Tiger
Great news!

Re: GZDoom 1.8.3 released

Posted: Mon Jul 29, 2013 20:58
by Enjay
Indeed. Thanks very much for keeping official releases as up to date as possible with the new features.