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News about GZDoom.

Moderator: Graf Zahl

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Graf Zahl
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Post by Graf Zahl »

What crash?
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The Ultimate DooMer
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Post by The Ultimate DooMer »

The fail state and weapon piece crashes from 96x.
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TheDarkArchon
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Post by TheDarkArchon »

Fail states work for me.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

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TheDarkArchon
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Post by TheDarkArchon »

Does trying to use the Chi Gem in this WAD crash the game?
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Chi Gem.zip
Fail state test thingy. For Doom II
(1.45 KiB) Downloaded 191 times
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The Ultimate DooMer
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Post by The Ultimate DooMer »

Yes, but looking at the code next to mine, there's no difference between them in terms of frame durations etc. However once I put an A_Print in the frame right before the Fail, no crash. Taking it off again made it crash.

* goes to the ZDoom bugs forum *
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Graf Zahl
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Post by Graf Zahl »

Posting a complete WAD that crashes might help. Code fragments alone are useless in most cases. With a WAD I could run it through the debugger.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

It's ok, via a long-winded route that uncovered some weird stuff (mainly involving powerupgivers) I managed to fix my item fail states and weapon pieces. (yay for good old scripting hacks)
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