0.9.18

News about GZDoom.

Moderator: Graf Zahl

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Graf Zahl
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Post by Graf Zahl »

No, it hasn't. I forgot that part.
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Paul
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Post by Paul »

[t667]Graf Zahl r0xx0rs my b0xx0rs[/t667]
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BetaSword
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Post by BetaSword »

Graf Zahl wrote:No, it hasn't. I forgot that part.
Ah, alrighty. Not a problem. I'm still having fun playing with reflective floors :)
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DoomRater
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Post by DoomRater »

-nogl option? That plus a few other things might just squash 96x for good for me, as far as testing stuff goes.
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nwbeeman
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Post by nwbeeman »

Would you people please stop posing stuff in the news fourm, i see new topics in news and think of a new version comming out. :P
[EDIT] Decided to remove randy bashing here, just use your imagination.[/EDIT]
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Graf Zahl
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Post by Graf Zahl »

If comments about news were disallowed I'd lock the topics. No backseat moderation, please!
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BlazingPhoenix
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Post by BlazingPhoenix »

Paul wrote:[t667]Graf Zahl r0xx0rs my b0xx0rs[/t667]
heh!
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Enjay
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Post by Enjay »

There have been quite a few bugs fixed in the last couple of weeks. I don't think any of them are real "show stoppers", so it's not that important, but is there any chance of an updated release soon?

[edit] Aha! 20 is already out. I guess I missed that.[/edit]
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justin023
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Post by justin023 »

There were a few noticeable fixes, such as dynamic lights on polyobjects and 3d floor textures not getting screwy when a 3D wall is touching a sloped 3D floor.
NecroMage
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Post by NecroMage »

Enjay wrote:[edit] Aha! 20 is already out. I guess I missed that.[/edit]
Its easy to miss when he does not tell anybody :wink: . But he could atleast tell us if any important changes have been made. I see that zip support was added but there is no mention of it else where.
LK873
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Post by LK873 »

That's what the changelog is for.
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