[Since FlatSprites] Changing to chasecam with a +FlatSprite in view crashes GZDoom

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AFADoomer
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Joined: Fri Sep 02, 2005 3:23

[Since FlatSprites] Changing to chasecam with a +FlatSprite in view crashes GZDoom

Post by AFADoomer »

If you have flat sprites in view on a map and turn chasecam on (or run in front of a mirror, apparently, also), the engine crashes.

Sample .pk7 here: http://afadoomer.com/files/FlatSprite.pk7

It's just UNKNA0 set as a flatsprite... Summon 'test' in a map and then run 'chase'. The engine (currently running the 19 Jul dev build) will crash. Software renderer does not crash (and, of course, doesn't support flat sprites, so I think that's expected).

On an unrelated note, the 64-bit dev builds just hard crash with no dump or logs... Is that expected?
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Graf Zahl
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Re: [Since FlatSprites] Changing to chasecam with a +FlatSprite in view crashes GZDoom

Post by Graf Zahl »

This was already fixed.
AFADoomer
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Joined: Fri Sep 02, 2005 3:23

Re: [Since FlatSprites] Changing to chasecam with a +FlatSprite in view crashes GZDoom

Post by AFADoomer »

I saw the commit after I posted this, and just now saw the closed bug thread. Sorry.

Thanks!
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