I cannot get zdoom to crash, so I am assuming that it is a gzdoom bug, but if this is not the case I can make a post over there.
Code: Select all
SGIH B 4 Bright
{
A_Light(1);
//conical bullet spread
user_i = 1;
while (user_i <= 7)
{
user_BulletRadius = fRandom(0.0,5.6);
user_BulletAngle = fRandom(0.0,359.9);
A_FireBullets(user_BulletRadius * Cos(user_BulletAngle), user_BulletRadius * Sin(user_BulletAngle), -1, 5, "BulletPuff", FBF_EXPLICITANGLE);
user_i += 1;
}
A_PlaySound ("weapons/shotgf", CHAN_WEAPON);//this plays even when it crashes, so it does make it through the loop
}
Mod in question
Crash report