Bugs that have been resolved.
Moderator: Graf Zahl
4 posts • Page 1 of 1
- King of the Kangaroos
- Posts: 1
- Joined: Fri Jan 15, 2016 9:21
A temporary solution is to use A_Warp to move the actor above-ground, but I'd very much prefer not to do that in this case.
Perhaps some form of purely visual Z-offset feature is in order, akin to what is present in MODELDEF, but for the actors themselves?
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
mostly fixed, but keep in mind that there are no means to combat z-fighting between overlapping flat and wall sprites. They have to write to the depth buffer and I can't increasingly offset their depth bias. This is an inherent and unfixable limitation of how this works.