This still happens with the floor.
A simple test actor.
Code: Select all
Actor A
{
+NOINTERACTION
+FLATSPRITE
States
{
Spawn:
HEAD A -1 NoDelay A_Warp(AAPTR_DEFAULT,0,0,0,0,WARPF_NOCHECKPOSITION|WARPF_TOFLOOR)
Stop
}
}
Moderator: Graf Zahl
Code: Select all
Actor A
{
+NOINTERACTION
+FLATSPRITE
States
{
Spawn:
HEAD A -1 NoDelay A_Warp(AAPTR_DEFAULT,0,0,0,0,WARPF_NOCHECKPOSITION|WARPF_TOFLOOR)
Stop
}
}