Portals override Fade effect
Posted: Thu Dec 08, 2016 7:20
I've encountered what I suspect is a rendering bug when viewing Portals (linedef 156) through a sector that has a Fade (fog) effect applied via the "outsidefog" MAPINFO variable.
The results look like this (the black doorway is a Portal):
It looks as though the outsidefog Fade effect isn't applied pixels that make up the Portal. So no matter how far away you are from the Portal it is never obscured by the fog. This is using GZDoom 2.2.0.
Attached is an example wad I just threw together to demonstrate the effect. Note: This doesn't apply to sectors that have their fog set manually, only to sectors affected by the outsidefog MAPINFO variable.
The results look like this (the black doorway is a Portal):
It looks as though the outsidefog Fade effect isn't applied pixels that make up the Portal. So no matter how far away you are from the Portal it is never obscured by the fog. This is using GZDoom 2.2.0.
Attached is an example wad I just threw together to demonstrate the effect. Note: This doesn't apply to sectors that have their fog set manually, only to sectors affected by the outsidefog MAPINFO variable.