[2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

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Lavender Moon
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Joined: Mon Dec 12, 2016 8:48

[2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

Post by Lavender Moon » Mon Dec 12, 2016 9:23

GZDoom Version Number: GZDOOM g2.3pre-927-gb709db3 64-bit
WAD: Wolf3D TC, SVN version
Reports: MSInfo32,
DXDiag - LavenderMoon, 12-12-2016.txt
DXDiag report
(34.89 KiB) Downloaded 10 times
CrashReport WolfTC 2.3pre-927-x64.zip
Crash Report for the latest DRD Team build
(20.41 KiB) Downloaded 8 times
CrashReport WolfTC 2.2.0.zip
Crash Report for the latest official release
(20.37 KiB) Downloaded 9 times
Misc Info:
  • GZDoom 2.1.1-x86 runs fine
  • GZDoom 2.1.1-x64 runs fine
  • GZDoom 2.2.0-x86 runs fine
  • GZDoom 2.2.0-x64 crashes on starting the first map, but runs fine with "vid_renderer 0"
  • GZDoom 2.3pre-918-x64 crashes on starting the first map, but runs fine with "vid_renderer 0"

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Graf Zahl
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Re: [2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

Post by Graf Zahl » Mon Dec 12, 2016 12:30

I can fix the crash, but I can not fix the definition bug in this mod. It uses "####" for weapon sprites in many places to consolidate states but for the weapon's 'Select' state this does not work because it has no preceding state to take a sprite from.

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Gez
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Re: [2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

Post by Gez » Mon Dec 12, 2016 13:27

Graf Zahl wrote:I can fix the crash, but I can not fix the definition bug in this mod. It uses "####" for weapon sprites in many places to consolidate states but for the weapon's 'Select' state this does not work because it has no preceding state to take a sprite from.
This could be worked around by setting actors to have UNKN A as their previous sprite when they are initialized.

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Graf Zahl
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Re: [2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

Post by Graf Zahl » Mon Dec 12, 2016 14:16

I initialized it to 0, i.e. TNT1. The crash occured because the variable was left uninitialized.

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