[2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
Lavender Moon
Posts: 1
Joined: Mon Dec 12, 2016 8:48

[2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

Post by Lavender Moon »

GZDoom Version Number: GZDOOM g2.3pre-927-gb709db3 64-bit
WAD: Wolf3D TC, SVN version
Reports: MSInfo32,
DXDiag - LavenderMoon, 12-12-2016.txt
DXDiag report
(34.89 KiB) Downloaded 99 times
CrashReport WolfTC 2.3pre-927-x64.zip
Crash Report for the latest DRD Team build
(20.41 KiB) Downloaded 96 times
CrashReport WolfTC 2.2.0.zip
Crash Report for the latest official release
(20.37 KiB) Downloaded 104 times
Misc Info:
  • GZDoom 2.1.1-x86 runs fine
  • GZDoom 2.1.1-x64 runs fine
  • GZDoom 2.2.0-x86 runs fine
  • GZDoom 2.2.0-x64 crashes on starting the first map, but runs fine with "vid_renderer 0"
  • GZDoom 2.3pre-918-x64 crashes on starting the first map, but runs fine with "vid_renderer 0"
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: [2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

Post by Graf Zahl »

I can fix the crash, but I can not fix the definition bug in this mod. It uses "####" for weapon sprites in many places to consolidate states but for the weapon's 'Select' state this does not work because it has no preceding state to take a sprite from.
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: [2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

Post by Gez »

Graf Zahl wrote:I can fix the crash, but I can not fix the definition bug in this mod. It uses "####" for weapon sprites in many places to consolidate states but for the weapon's 'Select' state this does not work because it has no preceding state to take a sprite from.
This could be worked around by setting actors to have UNKN A as their previous sprite when they are initialized.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: [2.3pre-927-x64] Crash : 64-bit crash on Wolf3D TC with vid_renderer 1

Post by Graf Zahl »

I initialized it to 0, i.e. TNT1. The crash occured because the variable was left uninitialized.
Locked

Return to “Closed Bugs”