Crash on Archvile fire when gl_render_precise=true

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JPL
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Crash on Archvile fire when gl_render_precise=true

Post by JPL » Tue Dec 13, 2016 6:22

Running latest from git in 64-bit Arch Linux with Nvidia binary drivers (375.20) on a GTX 660.
Crash happens when you get attacked by an archvile (Plutonia MAP11 a fine testing ground) with gl_render_precise=true in your gzdoom.ini file.
Console output looks like this:

Code: Select all

gzdoom: gzdoom/src/gl/dynlights/a_dynlight.cpp:421: void ADynamicLight::UpdateLocation(): Assertion `radius >= m_currentRadius * 2' failed.
Aborted (core dumped)
Set gl_render_precise=false and the crash doesn't happen, so this is an easy workaround with few (afaict) consequences.

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Graf Zahl
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Re: Crash on Archvile fire when gl_render_precise=true

Post by Graf Zahl » Tue Dec 13, 2016 11:12

It didn't trigger the assert for me even once.
No idea what's happening.

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Graf Zahl
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GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
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Re: Crash on Archvile fire when gl_render_precise=true

Post by Graf Zahl » Thu Dec 29, 2016 20:02

This looks like an issue that got already fixed, i.e. the cycler for pulse lights did not always initialize fully.

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