Unnamed ZDoom mod
Moderator: TheDarkArchon
- TheDarkArchon
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- wildweasel
- DRD Team Admin (Inactive)
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- Marty Kirra
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Heh, hope you don't mind if I apply
Last edited by Marty Kirra on Mon Aug 07, 2006 15:32, edited 1 time in total.
- TheDarkArchon
- Posts: 1000
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- Location: What's that fucking smell
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- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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- TheDarkArchon
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* Replaced the Chainguy Guy and Zombieman: The Zombieman is that pistol zombie most of you have seen before and the Chaingun Guy is the Nazi replacement from Enjay ZDoom 2001 with the shirt translated to brown.
* Also gave the zombies immoral conduct style reloading (Though the reloading isn't random: It's only when the clip is dry since zombie would be too dumb to know how much ammo is left in their clip )
* Also gave the zombies immoral conduct style reloading (Though the reloading isn't random: It's only when the clip is dry since zombie would be too dumb to know how much ammo is left in their clip )
- TheDarkArchon
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Decision time: I'm unsure of what I'll be doing for the BFG replacement: I'll either be doing something along the lines of the multi-projectile weapon from the WRW (But fancier, of course) and shares CCG ammo or a Golden Gun that insantly kills anything it's pointed at when the trigger is pulled that uses it's own (scarce) ammo type (replaces Invisibility)
- TheDarkArchon
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* Golden Gun implemented (Well, ish. It still lacks a tomed form, which will give it the power to penetrate foes.).
* Public beta time: http://tda.drdteam.org/tda-znewpublicbeta.zip
* Public beta time: http://tda.drdteam.org/tda-znewpublicbeta.zip
- TheDarkArchon
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- Marty Kirra
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- TheDarkArchon
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- TheDarkArchon
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* New public beta: http://tda.drdteam.org/tda-znewpublicbeta.zip
- wildweasel
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You need to add an interrupt feature to the shotgun reload (add a few A_WeaponReady commands in there so the player can shoot during the reload), because there were a few times during playing this that I got attacked by a shotgunner because I couldn't shoot him, as my clip was empty and I was reloading.