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Tainted Decorum

Posted: Fri Jul 08, 2005 2:16
by TheDarkArchon
* Added obituaries to all the weapons.

Posted: Sat Jul 09, 2005 5:23
by Marty Kirra
Hey,I posted the newest version of my DBS in the resource pool,they look fine in the animation now!

Posted: Sat Jul 09, 2005 11:36
by TheDarkArchon
* Added 3 new frames to the Double Shotgun (Which is using the original hands since converting all 38 frames of the DBS would be incredibally tedious work). I've also slightly decreased the spread from 14,14 to 12,12 since it takes longer to reload becuase of the new frames.

Posted: Sat Jul 09, 2005 23:30
by TheDarkArchon
* Instead of WW's ROTT pistol edit, The STOIC now uses MK's shocker pistol.

Posted: Sun Jul 10, 2005 16:15
by TheDarkArchon
* Added dual STOIC's. They are dropped by nazis

Posted: Wed Jul 13, 2005 1:39
by TheDarkArchon
*Made STOICS get rarely dropped by shotgunners. They also VERY rarely drop doubles

*Added an AltFire to the normal EFC 270000

Posted: Sun Jul 24, 2005 14:36
by TheDarkArchon
* Changed the pickup sprite for the .30 caliber bullets to suit the ejected casing.

* the minigun now overheats after 150 shots (Was 100).

Posted: Wed Jul 27, 2005 15:20
by TheDarkArchon
* Minigun Guy's are overhauled. They don't have permenantly spun up miniguns now. They are also less accurate. The bad news is their ROF matches the players minigun.

SAME DAY UPDATE:
* Reshuffled the slots of the weapons so there's no longer cases of 4 weapons on a slot.

* Gave all hitscan attacks different ranges.

Posted: Fri Jul 29, 2005 20:10
by TheDarkArchon
* Moved the photon rifles spread to a random(min,max) expression

EDIT:

* Done similar for all casings and the "Iron Lizard" launcher

Posted: Mon Aug 15, 2005 20:57
by TheDarkArchon
* The cell on the photon pistols are fixed (Major thanks to Marty Kirra)
* Fixed the hand on the G36K (crowd: "AT LONG FUCKING LAST!!!")
* The Stealth Rifle is now more powerful but needs to reload every 10 shots (More major thanks to Marty Kirra)

Posted: Fri Sep 16, 2005 9:42
by TheDarkArchon
* Another STOIC change, thanks to Marty Kirra.

* Due to this, I'm moving Tainted Decorum over to GZDoom. And yes I will provide Dynamic Lights for the weapons (I was going to do that anyway but as a seperate WAD: The new change means the DOOMDEFS lump will be internal)

Posted: Fri Sep 16, 2005 16:29
by Chronoteeth
Looks like I won't be playing this. :\

Posted: Fri Sep 16, 2005 20:54
by wildweasel
Ah, excellent! I suppose I could shift Seriously over to GZDoom as well, seeing as I'm still having problems with the starting weapons (the pistol isn't powerful enough, and I'm sick of using DEH patches). And hey - at last a truly compatible weapon mod! I could play stuff like Marine Assault with this without fear of destroying anything!

Posted: Fri Sep 16, 2005 21:13
by Chronoteeth
CHC will still be for edge, right? Right!?!

Sorry for invasion of thread TDA, but I worry about these things, ya know?

Posted: Fri Sep 16, 2005 21:27
by wildweasel
Chronoteeth wrote:CHC will still be for edge, right? Right!?!
Um, yeah, because Decorate still doesn't have a proper Reload function, and I don't know how to use Fragglescript yet.