Page 4 of 7
Posted: Wed Jan 04, 2006 15:45
by TheDarkArchon
The minigun now gets affected by the weapons chip: It's more accurate and doesn't overheat when chipped.
Posted: Wed Jan 04, 2006 17:30
by Chronoteeth
Heh, well, this is more of a personal request, but can you make the barrels start in an upside down formation? Like
O O
..0
Insted of the usual:
..0
O O
Just an idea.
Posted: Fri Jan 06, 2006 16:26
by TheDarkArchon
Chrono: It'd more hassle than it's worth.
On the issue of updates:
* A modified SELECTBO since the yellow one doesn't really fix with ZDooms full screen HUD.
* Ice Cannon ammo pickups reduced.
Posted: Sun Jan 08, 2006 15:44
by Paul
I really like this weapons mod. Especially the Duke Nukem Shotgun -> Double Barrel edit. One of the best edits if I ever seen one
I also noticed you, TDA, are using my old G36. Perhaps I could offer scrapping that outdated (older than a year now) piece of junk and replacing it with an updated version of the G36 A.Rifle that I've just posted the link to, below?
http://paul.drdteam.org/Stuff/HKG36AR.rar
The arch. contains 2 muzzle frames, a pickup sprite and a concept art pic.
Posted: Sun Jan 08, 2006 17:06
by TheDarkArchon
Nice one. Though I'm going to use that SS2 AR rip. (I've made all the frames I'm going to need for it already, except pickup.)
EDIT: The new G36 pickup actaully makes a good pickup sprite for the SS2 ar if you add the iron sight and remove the scope.
2ND EDIT: It's in, complete with the bolt going back animation.
Posted: Sun Jan 08, 2006 17:39
by Marty Kirra
Paul wrote:I really like this weapons mod. Especially the Duke Nukem Shotgun -> Double Barrel edit. One of the best edits if I ever seen one
Thanks.
Posted: Sun Jan 08, 2006 17:44
by TheDarkArchon
On that note
In his mod journal, WildWeasel wrote: All I have to wait on now are Marty Kirra's graphics for the plasma gun replacement.
Posted: Sun Jan 08, 2006 17:48
by Marty Kirra
I am working on it right now actually, heh. Don't worry, I won't disappoint!
Posted: Sun Jan 08, 2006 21:35
by Chronoteeth
New... Graphics... overload!!!
Posted: Sun Jan 08, 2006 21:36
by Paul
Chronoteeth wrote:New... Graphics... overload!!!
You've seen nothing yet
Sorry for going offtopic.
Posted: Sun Jan 08, 2006 21:40
by Chronoteeth
Meh, same here, but I just gotta say, lately, doomarmory is on one hell of a roll, and that means I am one happy man!
Posted: Sat Jan 14, 2006 15:51
by TheDarkArchon
The last entry for this here journal:
* I've moved my mod journal over to my website, so this one is now redundent. You'll find the new one
here.
WW: Could you lock this please?
Posted: Sat Jan 14, 2006 18:28
by wildweasel
Ka-ka-click-click, boo-yah.
Posted: Sat Jan 21, 2006 16:37
by grubber
Moved & unlocked
Posted: Sat Jan 21, 2006 16:49
by TheDarkArchon
From the mod jorunal page:
15/1/2006
* Rereleased 0.8a due to a visual bug and an outdated textfile >_<.
14/1/2006
* Emegrated from the Doom armory.
* Released 0.8a. See downloads.