Page 1 of 1

1.0.22a release that fixes the A_Explode bug

Posted: Wed Feb 07, 2007 7:46
by Vaecrius
I've noticed a few people, myself included, are working with mods that now both contain custom state labels and A_Explode calls that don't use the default values. It would be awesome, Graf, if you could upload a binary of GZDoom that includes the A_Explode fix so we'd have something to work with while we wait for the next "real" release :)

EDIT: Of course, this request assumes that it actually is easier to create an interim GZDoom release with this fix than an interim ZDoom release with full custom label support...

Posted: Fri Feb 16, 2007 14:19
by SlayeR
I was getting rather irritated with this bug too, so I went and did it myself :P Here's GZDoom 1.0.22 with the A_Explode fix (nothing else though):

http://mancubus.net/~slayer/crap/gzdoom ... odefix.zip

Posted: Sat Feb 17, 2007 8:51
by Vaecrius
The people of Earth thank you, good sir!

Posted: Thu Mar 22, 2007 16:54
by Tormentor667
Praise Slayer! ;)

Posted: Fri Apr 13, 2007 9:21
by anakin s.
Thank you. I don't mean to be picky, but the horizontal scaling problem is also bugging me and probably others who use hi res sprites. Anyone willing to release a version that also has that fixed? If not, that's fine. It only doesn't work when you use XScale, not when using Scale or YScale.