Lets Compare Software rendered and OpenGL.
OpenGL makes game a little dark than GL.
light sectors have values from 0 dark to 255 fullbright (textures looks like original if we open in viewer or editor)
and game doesnot have beautiful colors, i feel everything look like dark and no where you can see sun.
Software renderer have cool bright colors, GL not (((
Maybe it good idea to make one (or all) next things:
palette equalize (like photoshop do) dont calculate white and black.
gl_overbright 0-255 ??
if gl_overbright 0 (tha bad thing) all washed out (white) only original texture bright saves if light sector has 0 value (dark).
if gl_overbright 255 (no overbright light)
if gl_overbright 128 - light sectors that values from 0 to 128 stay the same, light values from 129-255 start overbrights
129 a little bright (overbrighting = -(gl_overbright.value - currentlightsector.value))
if (overbright) < 0
overbright = 0
if 255 , overbright is high = 127
or something like that to return back beautiful colors by using overbrighting for example.
Overbright
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