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Some opengl features

Posted: Wed Nov 16, 2011 4:55
by ConradRDW
Hi everyone! Searching around i've found an old but cool enough zdoom-family opengl port. ZDoomGL 0.66.2... A saw there some features i would like to see in gzdoom:

Image

Image

They are vertex lighting for models and coronas, glow effects for dynamic lights. I would like to ask - is it really to implement it to GZDoom? ZDoomGL 662 sourcecode is awailable.

Re: Some opengl features

Posted: Tue Nov 22, 2011 21:40
by Nash
Model vertex lighting is something GZDoom needs badly, IMO... I realize there's a problem for sectors without any dynamic light sources, and for that, I'd say just treat those sectors as "globally illuminated" so the light source is basically the sky...

Re: Some opengl features

Posted: Sun Apr 22, 2012 2:38
by ibm5155
I think it would be better implement the vavoom light/shader (and add the direct3D shaders because i canĀ“t run the opengl advanced shaders >_>)

Re: Some opengl features

Posted: Sun Apr 22, 2012 10:43
by Graf Zahl
How would Direct3D shaders help in an OpenGL application?

And no, GZDoom won't switch to D3D.