Custom HUDs Help
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Custom HUDs Help
Hey. I'm new to the forums, and basiclly GZdoom editing. So I'm asking what steps there are to get started making a advanced HUD.
- Fabio914
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Re: Custom HUDs Help
You have two options:Whoo wrote:Hey. I'm new to the forums, and basiclly GZdoom editing. So I'm asking what steps there are to get started making a advanced HUD.
Do your HUD with ACS (not recommended for beginners || click here to learn more about it) or do your HUD with SBARINFO lump (it might be easier for you ||click here to learn more about it)
And one more thing:
When you ask for "advanced hud" you say that´s you´re looking for a new STBAR or a entirely new hud (like this one below)?
- wildweasel
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Would you be willing to make do with the variant I cooked up here? It's not 100% accurate to the Doom Alpha hud (I took some artistic liberties to maximize the amount of useful information) but it works...
- wildweasel
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- wildweasel
- DRD Team Admin (Inactive)
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- Joined: Wed Jun 29, 2005 22:00
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Well, the RC10 build that I just downloaded from the server appears to have the same problem with SBARINFO syntax that previous G/ZDooms had. Until they update to a more recent ZDoom codebase, the alpha hud will not work as intended, and I do not wish to tinker with it at the moment.Whoo wrote::shock: Skulltag just released Skulltag97D with GZdoom & Zdoom builds. It also has GZdoom features.