ammo script

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sykesccorp
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Joined: Fri Feb 01, 2008 2:38
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ammo script

Post by sykesccorp » Tue Mar 04, 2008 11:34

i need a script for my one level wad called Delta Complex in the ammo room i need it so once you pick up say a ammo clip once it has been picked up it delays and the spawns a new one
#include "zcommon.acs"

Code: Select all

script 1 open
{
SpawnSpot(T_AMMOBOX, 1, 0, 0);
}
then itll be

Code: Select all

script 2 (void)
{
?
}
and it only makes 2 boxes spawn not including the start one
if you could help me as soon as possible thankyou

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