Custom 'backpacks'...

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BaronOfStuff
Posts: 9
Joined: Thu Nov 01, 2007 16:38
Location: Anywhere and everywhere

Custom 'backpacks'...

Post by BaronOfStuff »

Ok, in short, I'm in the middle of messing around with Decorate (I'm new to it, only really been a (somewhat crude) mapper until recently), and was wondering:

Is it possible to have various pickups, each increasing the limit of only certain ammo types? For example, a belt that only increases the shotgun shell limit, etc?
BaronOfStuff
Posts: 9
Joined: Thu Nov 01, 2007 16:38
Location: Anywhere and everywhere

Post by BaronOfStuff »

Nobody? :(
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Azure Agony
Posts: 71
Joined: Fri Aug 24, 2007 6:40
Location: Somewhere in HANGAR or E4M7

Post by Azure Agony »

It's look like there is no way to do that (I hope it's not a true!) but maybe I'm wrong. In each Doom type game backpack "contains a sample of each ammunition type and extends the carrying capacity of each ammunition type". More in here: http://zdoom.org/wiki/Classes:BackpackItem
Decorate of Backpack doesn't contains no info about ammunition type:

ACTOR Backpack : BackpackItem 8
{
Game Doom
SpawnID 144
Height 26
Inventory.PickupMessage "$GOTBACKPACK"
States
{
Spawn:
BPAK A -1
Stop
}
}
BaronOfStuff
Posts: 9
Joined: Thu Nov 01, 2007 16:38
Location: Anywhere and everywhere

Post by BaronOfStuff »

Ah man, doesn't look like it is possible. Well that sucks. Thanks for the help anywho :P
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