Ok, in short, I'm in the middle of messing around with Decorate (I'm new to it, only really been a (somewhat crude) mapper until recently), and was wondering:
Is it possible to have various pickups, each increasing the limit of only certain ammo types? For example, a belt that only increases the shotgun shell limit, etc?
Custom 'backpacks'...
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- Azure Agony
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It's look like there is no way to do that (I hope it's not a true!) but maybe I'm wrong. In each Doom type game backpack "contains a sample of each ammunition type and extends the carrying capacity of each ammunition type". More in here: http://zdoom.org/wiki/Classes:BackpackItem
Decorate of Backpack doesn't contains no info about ammunition type:
ACTOR Backpack : BackpackItem 8
{
Game Doom
SpawnID 144
Height 26
Inventory.PickupMessage "$GOTBACKPACK"
States
{
Spawn:
BPAK A -1
Stop
}
}
Decorate of Backpack doesn't contains no info about ammunition type:
ACTOR Backpack : BackpackItem 8
{
Game Doom
SpawnID 144
Height 26
Inventory.PickupMessage "$GOTBACKPACK"
States
{
Spawn:
BPAK A -1
Stop
}
}
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- Posts: 9
- Joined: Thu Nov 01, 2007 16:38
- Location: Anywhere and everywhere