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UDMF question on linedef properties

Posted: Sun Aug 07, 2016 12:10
by Zhadoom
Hello! :D

Pardon my ignorance, but I havn*t yet quite figured out what the following properties for linedefs in the UDMF format are made for:

Jump over railing
Clip middle texture
Wrap middle texture
Wakable middle texture

Where can I read "more detail" :wink: on these topics?

Thanks
zhd

Re: UDMF question on linedef properties

Posted: Sun Aug 07, 2016 14:49
by Blue Shadow

Re: UDMF question on linedef properties

Posted: Sun Aug 07, 2016 16:22
by Zhadoom
Thanks, Blue Shadow! :D

But... uhm, what does this mean:
Actors can walk on mid texture.
How can an actor walk on a texture? :? :?:

Greetings
zhd

Re: UDMF question on linedef properties

Posted: Mon Aug 08, 2016 6:53
by Rachael
It means, simply, when you put a midtex up in the air (you'll have to adjust your offsets) - the actor will clip to the midtex itself like a thin 3D floor.

This was done way back in the day to make walkable bridges, except obviously you could see through them.

Re: UDMF question on linedef properties

Posted: Mon Aug 08, 2016 11:01
by Zhadoom
Hi Eruanna! :-)

Ah okay, so you're saying that this property is obsolete due to the availability of real 3d floors in recent ports?

kr
zhd

Re: UDMF question on linedef properties

Posted: Mon Aug 08, 2016 13:13
by Graf Zahl
No. It is still very useful to make fences and similar stuff.
This originates from Eternity, but the reason to add it to ZDoom was the desire to have a more general implementation of Strife's railing flag.