The ZDRP | Been re-revamped! Page 1.

Want to give your project a release? Stick it here. (Note: This forum should be for released projects only, not for works in progress - use the Projects forum for that!)
Zackin5
Posts: 4
Joined: Fri Jul 18, 2008 15:19

Post by Zackin5 »

Rapidshare.de Does not seem to work for me

Can you host a mirror somewhere else?
User avatar
KeksDose
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose »

@Zackin: Done. :P Look on the first post.
@stx: I just did a test. Both seem to work nicely together, just the explosions of most projectiles which use the old fire are also oldened, so are bullet puffs. :P I'll get on a new fire for it later. When the brightness of my monitor wouldn't have been so dark all the time, I'd have never knewn why people say "It's weird o_O".
User avatar
InsanityBringer
Posts: 137
Joined: Fri Jun 15, 2007 22:59

Post by InsanityBringer »

SuperCyberdemon+ZDRP=Framerate Killing action!

http://basementnet.dyndns.org/ryan/pics/DOOM0001.png

Though it looks really cool.
Last edited by InsanityBringer on Fri Jul 25, 2008 18:39, edited 1 time in total.
Zackin5
Posts: 4
Joined: Fri Jul 18, 2008 15:19

Post by Zackin5 »

Ah thanks, gonna try it out know :D

Edit: wow... This is awesome! every thing just looks so great! just... WOW!
stx
Posts: 25
Joined: Sun Jan 01, 2006 12:46

Post by stx »

Also, another thing I noticed is that the ArchVile fire isn't as bright as it should be. You should probably make it a little bit less transparent.
User avatar
KeksDose
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose »

This shall be all done for the next version. I'm almost done cleaning up some code and using A_SpawnItemEx instead of A_CustomMissile (thanks to 0.0001 * Random(10000, 30000) it can have a bit more randomness in spawning the effects), and because of ST's flag 128, which shall reduce the net lag, so it can also be [ab]used online. I'm also trying to make it intefere with gameplay less...
User avatar
KeksDose
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose »

And done!
http://www.speedyshare.com/399172791.html
http://www.sendspace.com/file/v7iquz

Changes:
  • The file is a clean pk3.
  • Cleaned tons of code.
  • Replaced some graphics (like fire and smoke).
  • Added warping flats.
  • Redone some things (especially boss deaths which turn out as infernos).
  • Less gameplay inteference.
  • Other random things! See yourself! =P
Random screenshots:
Spoiler: :nuke:
Have fun! =P
stx
Posts: 25
Joined: Sun Jan 01, 2006 12:46

Re: The ZDRP | Been re-revamped! Page 1.

Post by stx »

Broken download links!
User avatar
Rachael
Developer
Developer
Posts: 3639
Joined: Sat May 13, 2006 10:30

Re: The ZDRP | Been re-revamped! Page 1.

Post by Rachael »

Alright, first off, it probably would have been a better idea to contact Keksdose privately, with a link to the post in question, about that, instead of bumping an 8 month old thread. I don't know why people are so anal about that, since you do have a valid issue, so I am posting here before anyone complains, and locking the topic to prevent any fallout.

Secondly, I am going to introduce a new rule that certain free hosts are now forbidden for projects. You must use either a personal webspace or a host that will not delete a file due to inactivity, because this happens way too often. It will be included with the project rules announcement.
Locked

Return to “Releases”