The ZDRP | Been re-revamped! Page 1.

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.+:icytux:+.
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Post by .+:icytux:+. »

WoW!!! 0_o THAT IS AWESOME!!! really cool!!!! (me says... best particle effect of keksdose!!)
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Azure Agony
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Post by Azure Agony »

Damn, when I saw this fire I said to myself: I must make for this flame 3d model of torch, and as I said that I did! :D More - I couldn't wait and made fire too (based on your steam code).
Oh, I forgot to say this model has almost 900 polygons :twisted:
Here comes:
Attachments
DOOM0015.jpg
DOOM0015.jpg (146.62 KiB) Viewed 7333 times
DOOM0014.jpg
DOOM0014.jpg (85.23 KiB) Viewed 7333 times
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.+:icytux:+.
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Post by .+:icytux:+. »

;)
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Reinchard
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Post by Reinchard »

First oryginal torch from Doom in 3d model. Its better then torches from any other ports I see. You should be remake all Doom sprites to 3d models. Other ports may hide.
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KeksDose
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Post by KeksDose »

Seconded! :D This torch model with those effects look damn awesome! ^^ Best torch replicate I saw yet!
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Azure Agony
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Post by Azure Agony »

Heh, great thanks!
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KeksDose
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Post by KeksDose »

A new demo thingy added, which was actually only supposed to help rhino_66 in another thread :O

It's basically hot water. Hot water starts steaming (but still, it isn't realistic since I didn't make the water less and less from time to time :P). So it's actually 'how to fill my basins with very hot water without using tons of spawners to fill out an entire surface'. Oh, and you can set the particle strength also :)

Enjoy!
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Azure Agony
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Post by Azure Agony »

Very nice effect!
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KeksDose
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Post by KeksDose »

Whoa, an update!
[spoiler]Screenshot of a muzzle flash in all it's... muzzle flash'y glory :)

Image

Explosion with a flash with richer colors:

Image

Stuff I added to the torches:

Image

\o/ Imp fireball:

Image

New plasma projectile:

Image

New BFG projectile:

Image

And last but not least, a cacodemon fireball, which still needs it's colors to be fixed /methinks:

Image[/spoiler]
I made much progress lately... I'm sure I'll finish this soon! :)
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KeksDose
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Post by KeksDose »

Sick clouds mode ON.
Image
Image

What NOW is left to do is:
  • Adding revenant missiles.
  • Adding archvile fire.
  • Adding bullet puffs.
  • Adding the lost soul.
  • Remaking the cacodemon fireball graphic.
  • Adding rocket smoke.
  • Re-adding decals.
DoomerMrT
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Post by DoomerMrT »

Any news on this? I would also wish to know how did you create that smoke effect located here.
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Tormentor667
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Post by Tormentor667 »

This needs an update :P
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BlazingPhoenix
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Post by BlazingPhoenix »

The screenshots look cool, and I also wonder about an update. :P
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KeksDose
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Post by KeksDose »

And I looked for a decent but still cheap mouse (so I can draw the decent way again). :P I actually stopped working on this, until, uh, now, since I now people are still showing interest in it. :P Give me a bit up cleanup & add \ replace time, so I can release this and claim my work as done here. :P Replace time because I again found out new stuff in Gimp... I hope you guys like slimy green explosions. :P
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KeksDose
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Post by KeksDose »

OK, guys, what you see here is an ordinary Pain Elemental.
Image
Since he didn't have anything to do, he decided to test something for me. A lump, it's called "SPLISHHH". After that test, he felt much better, he told me!
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Image
Well, yeah... I'm trying to make some weird blood effects. Current value for that being awesome is 0.21069% <_< Bloody hell... :P
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