The ZDRP | Been re-revamped! Page 1.
- .+:icytux:+.
- Stronghold Team
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- Joined: Mon Nov 05, 2007 21:50
- Location: Finlando
- Azure Agony
- Posts: 71
- Joined: Fri Aug 24, 2007 6:40
- Location: Somewhere in HANGAR or E4M7
Damn, when I saw this fire I said to myself: I must make for this flame 3d model of torch, and as I said that I did! More - I couldn't wait and made fire too (based on your steam code).
Oh, I forgot to say this model has almost 900 polygons
Here comes:
Oh, I forgot to say this model has almost 900 polygons
Here comes:
- Attachments
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- DOOM0015.jpg (146.62 KiB) Viewed 7478 times
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- DOOM0014.jpg (85.23 KiB) Viewed 7478 times
- Azure Agony
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- Location: Somewhere in HANGAR or E4M7
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
A new demo thingy added, which was actually only supposed to help rhino_66 in another thread :O
It's basically hot water. Hot water starts steaming (but still, it isn't realistic since I didn't make the water less and less from time to time ). So it's actually 'how to fill my basins with very hot water without using tons of spawners to fill out an entire surface'. Oh, and you can set the particle strength also
Enjoy!
It's basically hot water. Hot water starts steaming (but still, it isn't realistic since I didn't make the water less and less from time to time ). So it's actually 'how to fill my basins with very hot water without using tons of spawners to fill out an entire surface'. Oh, and you can set the particle strength also
Enjoy!
- Azure Agony
- Posts: 71
- Joined: Fri Aug 24, 2007 6:40
- Location: Somewhere in HANGAR or E4M7
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
Whoa, an update!
[spoiler]Screenshot of a muzzle flash in all it's... muzzle flash'y glory
Explosion with a flash with richer colors:
Stuff I added to the torches:
\o/ Imp fireball:
New plasma projectile:
New BFG projectile:
And last but not least, a cacodemon fireball, which still needs it's colors to be fixed /methinks:
[/spoiler]
I made much progress lately... I'm sure I'll finish this soon!
[spoiler]Screenshot of a muzzle flash in all it's... muzzle flash'y glory
Explosion with a flash with richer colors:
Stuff I added to the torches:
\o/ Imp fireball:
New plasma projectile:
New BFG projectile:
And last but not least, a cacodemon fireball, which still needs it's colors to be fixed /methinks:
[/spoiler]
I made much progress lately... I'm sure I'll finish this soon!
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
- Tormentor667
- Stronghold Team
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- Location: Germany
- Contact:
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
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- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
And I looked for a decent but still cheap mouse (so I can draw the decent way again). I actually stopped working on this, until, uh, now, since I now people are still showing interest in it. Give me a bit up cleanup & add \ replace time, so I can release this and claim my work as done here. Replace time because I again found out new stuff in Gimp... I hope you guys like slimy green explosions.
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
OK, guys, what you see here is an ordinary Pain Elemental.
Since he didn't have anything to do, he decided to test something for me. A lump, it's called "SPLISHHH". After that test, he felt much better, he told me!
Well, yeah... I'm trying to make some weird blood effects. Current value for that being awesome is 0.21069% <_< Bloody hell...
Since he didn't have anything to do, he decided to test something for me. A lump, it's called "SPLISHHH". After that test, he felt much better, he told me!
Well, yeah... I'm trying to make some weird blood effects. Current value for that being awesome is 0.21069% <_< Bloody hell...