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Posted: Sun Sep 09, 2007 23:03
by MartinHowe
F***ing hell, this stuff is awesome :shock: I can't wait for the HeXen pack! Put this with the FreeLanzer stuff when it's done and the Doom family games might finally have something to rival EDuke32 + DN3D HRP.

Posted: Tue Sep 18, 2007 18:36
by KeksDose
Little update and finally continuing working on this (I lost my motivation on this for a while).

Now with a nicer new style I hereby present you how Cacodemons go boomy on gibbing:

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Also, fighting Mr. Cyberdemon :)
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More comes later ;)

To do:
  • Make nicer blood.
  • Redoing the effects.
  • Making more particle graphics.
And now, after this rather little update, back to work :)

Posted: Wed Sep 19, 2007 14:03
by BlazingPhoenix
Wow, I didn't see these yet, I like the cacodemon gib!

Posted: Sun Sep 23, 2007 12:40
by KeksDose
Update:

Explosion debris:

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Spider Mastermind goes boomy:
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What a variation of colors I have here (will come very useful for Heretic \ Hexen monsters \ objects):
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Plasma effects (will add sparks):
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Arch Vile revives a monster:
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I'm so close on finishing this...

Also, I just found out what X\Y\Z momentum in A_SpawnItemEx means. It's so generic, I don't need to ACS anything or set any speeds! That cleans it up a lot! :)

Posted: Wed Sep 26, 2007 14:06
by Vader
Nice stuff there :)

However, I think most of the effects don't look translucent enough, if you know what I mean.
The sprites you use seem to mix into one big glowing and makes it impossible to see anything beyond it!
I also think the reviving effect of the Arch vile should be something like red fog rahter then the fire you used, since it's hands seem to glow in a red light when reviving a monster.

Still some good work here, so keep it up!

Posted: Tue Oct 02, 2007 20:04
by ChupaReaper
I added these effects onto my models, nice results:
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Posted: Tue Oct 09, 2007 14:07
by KeksDose
Very interesting results, indeed ;)

I just baked a new style of boomies:
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It's just better than spheres ;P

Plasma projectiles now have their good old spark effects, this time with a newer method.
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Also, I try and make everything look-through compatible. ;)

Posted: Tue Nov 06, 2007 15:13
by .+:icytux:+.
really cool :D no wait.. hot... :P you should make the bfg hit much nicer and not that good ol doom bfg sprite :happy:

Posted: Tue Nov 13, 2007 23:17
by KeksDose
.+:icytux:+.'s custom title wrote:ZOMFG!
...an UPDATE!

The alpha channel bug is fixed now, and I played with it for circa a hour, so I made a new explosion with neat smoke! I don't need the additive renderstyle now, which made everything bright and so on to get the nice fade-outs on the edges! This is just awesome from the look of it! ^^

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Also, using the enhanced amplification visors \ the invulnerability power-ups don't make everything look... weird, inverted and... boxy. So I can just say one thing:

'Alpha channels = 1337'

I shall continue my work only with alpha channeled graphics now. :)

Nice!

Posted: Thu Nov 15, 2007 13:23
by Azure Agony
Very nice work! I saw screens from your sandstorm too, looks great! I'm going to make smoke and sand effects using 3d models, I want to get effect simillar to Doom 3 smoke effects. Who knows what's it come from it ;) For now I only made 26 frames sprite of rocket trail with standard method :)

Posted: Thu Nov 15, 2007 19:06
by Tormentor667
Wow! Nothing to add :)

Posted: Mon Nov 19, 2007 18:19
by KeksDose
Completely revamped the main post. There you can find some demos of my work now, like the explosion. :)

@Azure:
Actually, I'm not sure if Doom3 had the particles as models or just plain textures. I don't even know if someone comes far with 3D models... =\

Posted: Mon Nov 19, 2007 20:22
by Azure Agony
Yes, Doom 3 uses planes with textures for particles. Exactly, I'm thinking about planes models not models like in Quake 2 :D Of course only there where sprite can't be uses. I must say it again: GREAT WORK! :)

Posted: Thu Dec 06, 2007 20:14
by KeksDose
An update! But so hella late... boooo!

Added (FINALLY) the new fire effects... looks kinda neat due to my new-new-new technique to draw them... err, or something along those lines. :P

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Left most is a test one... all together make it multi colored. Looks kinda neat :)

...now I'm playing with the explosions again... :P

Posted: Thu Dec 06, 2007 20:47
by Azure Agony
It's preety nice!