Deimos Revisited

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Sniper 109
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Deimos Revisited

Post by Sniper 109 » Thu Dec 10, 2009 2:31

Well, this wasn't a very big project, it's only four maps long.. Non the less, I put a bit more effort into these maps than I did with KDiP which is probably why it took just as long to make. I spent quite a bit of time placing the monsters, I got rid of the frustrating mazes, dead ends and everything people didn't like about KDiP.wad.
Now I'll give you a quick summary of this wad. It's got 4 new maps, 2 new guns the machinegun (replaces the pistol) and the rifle (replaces the chainsaw). It also has a final boss done in dehacked. Another interesting part about this wad is full vanilla doom compatibility! So you'll be able to play it on any port you want!


Last edited by Sniper 109 on Thu Dec 10, 2009 22:21, edited 1 time in total.

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Logan MTM
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Re: Deimos Revisited

Post by Logan MTM » Thu Dec 10, 2009 5:04

Nice design and nice gameplay! Good job! :)
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