TGRDM3_Textures

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Rachael
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Re: TGRDM3_Textures

Post by Rachael » Sun Jan 31, 2016 12:07

I'm sorry to hear about the depression. It's good to see you back at it, though.
Spoiler: Zen Sarcasm

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Tiger
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Re: TGRDM3_Textures

Post by Tiger » Sun Jan 31, 2016 17:14

No need to be sorry; but I only hope that people will like these maps and the feel of this project as much as I do. But, thanks for the feedback :)
Nicholas "Tiger" Gautier

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Tiger
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Re: TGRDM3_Textures

Post by Tiger » Mon Feb 01, 2016 6:17

NeoHippo, be sure you got this compiled dev-build as it's going to expire in ~24hrs. To stay up to date manually, you can check the commits and fetch the appropriate data as needed (if going manually). The compiled build I generated is outdated now, but you can fetch the recently updated (or mismatched)maps and apply it to that build as needed.

EDIT:
After I hit the next milestone, I'll create the documentation and maybe video demonstration on how to compile this project. After the next milestone, there is going to be more revisions to come. I'll try to remember to come back to this thread and let you know once the documentation its available.
Nicholas "Tiger" Gautier

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Rachael
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Re: TGRDM3_Textures

Post by Rachael » Mon Feb 01, 2016 7:19

Did you try and PM him? He might need a little poking and prodding to remember to check back here. :)
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Tiger
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Re: TGRDM3_Textures

Post by Tiger » Mon Feb 01, 2016 16:58

Did that just now, thanks for reminding me :P
Nicholas "Tiger" Gautier

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