What about DoomBuilder 2?

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WolfyGirl
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Post by WolfyGirl »

atm Doom Builder 2 is way to buggy, but i got permissions from CodeImp to share my Compiled Doom Builder 2 SVN with everyone.
can grab it from here, but it can be very buggy.
I am not allowed to edit the SVN, so i am not planning to disappoint CodeImp at all cost.

{Edit by SoulPriestess: Changed download link to forum link on Skulltag forums, in case of updates}
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WolfyGirl
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Post by WolfyGirl »

oops... i totally forgot i made an DB2 compilation reply on here :/
It's been a while i have been on DRD TEAM forumz.
( i am happy i don't have school anymore, so i have more freetime with me xD )
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Rachael
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Post by Rachael »

Well, WolfyGirl, DoomBuilder2 seems to be a lot more stable now than it was before. As long as CodeImp is okay with it, and as long as Enjay is okay with it, you have my authorization to mirror/host it here. I'm sure Enjay can set you up with appropriate header files for the directory listing so it doesn't look bare. :)
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Post by Enjay »

Done. I left the bit about map files and bug reports on the header but I suspect that won't be relevant. Either I or WoflyGirl can edit the file to reflect the appropriate procedure once we know/decide what it is.
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Post by Rachael »

I modified it, I included a link to Doomworld so people know where to discuss it. ^^
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Post by Enjay »

Makes sense, thanks. :)

All we need now are some builds in the directory. ;)
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Rachael
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Post by Rachael »

Because nothing has been uploaded, I am going to go ahead and hide the directory, for now. It can always be put back later when something is put up.
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WolfyGirl
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Re: What about DoomBuilder 2?

Post by WolfyGirl »

worst thing of all is that CodeImp doesn't want to see customized versions of the SVNs.
like new features, menu adds, optimizations etc.
I would like to build it, but it seems not to come out very well after the compilation and testing on an other PC.
keep getting .NET FrameWork crash reports.
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Gez
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Re: What about DoomBuilder 2?

Post by Gez »

None of the compiled builds hosted here are customized in any way. It's the code straight out of the SVN depository, without modifications. Why would it be different for DB2?
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Rachael
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Re: What about DoomBuilder 2?

Post by Rachael »

Gez is correct, and it wouldn't be different for DB2.

The only time the builds ever get modified is if there are errors in the code that prevent the program from compiling or running correctly, and no newer SVN version is available, so Enjay fixes the errors himself, sometimes with help from Graf or Randy, recompiles, and posts the modified working versions.
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Gez
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Re: What about DoomBuilder 2?

Post by Gez »

Just noticed that, after months of inactivity, the DB2 SVN repository has had a several commits the last couple of days.
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Remmirath
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Re: What about DoomBuilder 2?

Post by Remmirath »

About time. :P

I'll compile and upload it right now.
SoulPriestess wrote:Good job, Morpheus! You are teh awesum!
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Gez
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Re: What about DoomBuilder 2?

Post by Gez »

It's now at r1245. Seems more active now that Boris is working on it. Fixes at least one bug.
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