A couple general dev build questions
Posted: Tue Aug 30, 2016 18:26
First, thanks for all the work on maintaining GZDoom, my fav by far!
I lose track and check in maybe every few months, I noticed on the http://devbuilds.drdteam.org/gzdoom/ page it's all dev builds from this month. And lots of them, more than usual it seems, two from today even.
Question one, are older dev builds up anywhere? Just in case, for if an older mod has errors on a new version. And my other question is why are there so many dev builds this month, several today even? Are you finding more bugs than usual? I've looked at https://github.com/coelckers/gzdoom/commits/master and most of it is above my understanding. "Fix uninitialized mPipelineTexture and fix BindCurrentTexture using the wrong handle" for example sounds good, before that fix how did that wrong handle effect the game by the way? Just curious.
One more question, since there have been two so far today, and will probably be more in the next few days, do you know if the latest version is currently in a good place where I can stick with it for a while (say a few weeks), get into some WADs etc? No notable issues etc?
Thanks! I'll also throw in a bonus question, though I know people may not have time to look it up or remember. The dev build I've been using since my save files are in it (gzdoom-g2.2pre-605-ge107d8f) from about six months ago. Is there anything really broken or buggy in it? Or maybe an easier way to look at it, have any big things noticeable to the player been fixed since February 29th? Just interesting to wonder, thanks again for all the good stuff.
I lose track and check in maybe every few months, I noticed on the http://devbuilds.drdteam.org/gzdoom/ page it's all dev builds from this month. And lots of them, more than usual it seems, two from today even.
Question one, are older dev builds up anywhere? Just in case, for if an older mod has errors on a new version. And my other question is why are there so many dev builds this month, several today even? Are you finding more bugs than usual? I've looked at https://github.com/coelckers/gzdoom/commits/master and most of it is above my understanding. "Fix uninitialized mPipelineTexture and fix BindCurrentTexture using the wrong handle" for example sounds good, before that fix how did that wrong handle effect the game by the way? Just curious.
One more question, since there have been two so far today, and will probably be more in the next few days, do you know if the latest version is currently in a good place where I can stick with it for a while (say a few weeks), get into some WADs etc? No notable issues etc?
Thanks! I'll also throw in a bonus question, though I know people may not have time to look it up or remember. The dev build I've been using since my save files are in it (gzdoom-g2.2pre-605-ge107d8f) from about six months ago. Is there anything really broken or buggy in it? Or maybe an easier way to look at it, have any big things noticeable to the player been fixed since February 29th? Just interesting to wonder, thanks again for all the good stuff.