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Who here misses miniguns in mods?

Posted: Sat Feb 04, 2006 6:49
by Chronoteeth
Well, since there's no doomarmory offtopic area, this will be the OT area for me. Who here misses the beloved pitter patter of those spinning blades, and those falling casings? Sure there were it's downs, but there were it's ups as well. I just miss those casings fall and those demons dying left and right. Oh the good old days. :(

Posted: Sat Feb 04, 2006 7:04
by wildweasel
I sure as hell don't. I'd much rather see a nice assault rifle than another damn minigun.

Posted: Sat Feb 04, 2006 7:32
by Chronoteeth
Sure sure, you say such things, but then you'll be longing for the pitter patter of a well made chaingun when all you see are those damn realistic ARs.

Posted: Sat Feb 04, 2006 11:04
by TheDarkArchon
I did both :mrgreen:

Posted: Sat Feb 04, 2006 12:59
by Paul

Posted: Sat Feb 04, 2006 14:49
by Sir_Alien
Paul wrote:http://world.guns.ru/machine/minigun-e.htm
Read the bottom.
I tire of that argument, and it shouldn'tstop us having miniguns. If Arnie can lift a mingun, that's good enough for me.

Posted: Sat Feb 04, 2006 16:43
by Enjay
Absolutely - since when did a game where the protagonist can run at 90mph need to have a realistic weapon? And Doom is set in the future - who knows what they'll invent in the future. Man portable miniguns? Ooooh Yesss! :biggrin:

[spoiler]Image[/spoiler]


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Posted: Sun Feb 05, 2006 0:28
by The HavoX
Chronoteeth wrote:Sure sure, you say such things, but then you'll be longing for the pitter patter of a well made chaingun when all you see are those damn realistic ARs.
The problem though, "Mr. Teeth," is that some of us are getting tired of miniguns, as they're being overused.

Posted: Sun Feb 05, 2006 1:12
by Chronoteeth
Thats not the case, what I ment was, in the future, sooner or later, you'll be rewording that to have ARs insted of miniguns.

Posted: Sun Feb 05, 2006 1:54
by Enjay
Are miniguns really being over used? I don't see that many of them in mods. Certainly not compared to the number of Assault Rifles, regular machine guns, shotguns and rifles.

Posted: Sun Feb 05, 2006 2:33
by Sir_Alien
Enjay wrote:Are miniguns really being over used? I don't see that many of them in mods. Certainly not compared to the number of Assault Rifles, regular machine guns, shotguns and rifles.
Seconded. It seems to me like somewhere along the line someone said "nope, no more miniguns thanks," and everyone just fell into line...

Miniguns FTW.

Posted: Sun Feb 05, 2006 2:43
by Snarboo
As far as I can tell, this whole "No More Miniguns!" thing started with Daniel using those hideous chain guns over and over again. Random, but I'm actually considering creating a Daniel-esque jokewad where the only weapons are those chainguns, and like, the ultimate weapon is like eight chaingun on a screen at once.

Posted: Sun Feb 05, 2006 10:42
by TheDarkArchon
Sir_Alien wrote: Seconded. It seems to me like somewhere along the line someone said "nope, no more miniguns thanks," and everyone just fell into line...
I think it's their appearances in pretty much every commercial FPS that comes out today that's making everyone tired of them.

Posted: Sun Feb 05, 2006 11:00
by Phobus
Timesplitters do miniguns so well though...

I don't really mind what weapons turn up in a weapons mod, as long as they're balanced. A nice powerful minigun chewing through a crowd of imps is something I'd enjoy. :)

Posted: Sun Feb 05, 2006 11:31
by Sir_Alien
Phobus wrote:I don't really mind what weapons turn up in a weapons mod, as long as they're balanced.
Truth.
Phobus wrote:A nice powerful minigun chewing through a crowd of imps is something I'd enjoy. :)
Word.