Armory Resource WAD
Moderator: wildweasel
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- Cacodumb
- Posts: 3
- Joined: Wed Dec 19, 2007 6:16
Ok, the weapon (I call it the Railer) is finished...but now it's being stupid. I based it off the Gyro Plasma Burster from the WRW, and want it to function like it, but it isn't. Instead of the railgun blasts (the replacement for the gyro balls) being released all around the ball, they just get released on the bottom-left corner of it. Here's the code;
Code: Select all
actor Railer : Weapon 2006
{
Inventory.PickupMessage "You got the Railer!"
Inventory.PickupSound "misc/w_pkup"
Weapon.Kickback 1
Weapon.AmmoType "Cell"
Weapon.AmmoGive 100
Weapon.AmmoUse 100
Obituary "%o was corkscrewed by %k's Railer"
States
{
Spawn:
GYRO A -1
Loop
Ready:
GBSG A 1 A_WeaponReady
Loop
Deselect:
GBSG A 1 A_Lower
Loop
Select:
GBSG A 1 A_Raise
Loop
Fire:
GBSG B 0 A_PlayWeaponSound("weapons/gyrocrge")
GBSG BCDEF 17
GBSF A 0 Bright A_GunFlash
GBSF A 0 Bright A_PlayWeaponSound("weapons/gyrofire")
GBSF A 6 Bright A_FireCustomMissile("GyroBurst", 0, 1, 6, 0)
GBSF B 6 Bright
GBSG A 12
Goto Ready
Flash:
TNT1 A 8 A_Light2
TNT1 A 4 A_Light1
TNT1 A 0 A_Light0
Stop
}
}
ACTOR GyroBurst
{
Height 1
Radius 1
Damage 0
Speed 2
PROJECTILE
States
{
Spawn:
BFS1 AB 16 Bright
BFS1 AB 8 Bright
BFS1 AB 4 Bright
BFS1 AB 2 Bright
BFS1 ABABABABABABABABABABABABABABAB 1 Bright
BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
BFE1 ABCDEF 4
Stop
}
}
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
WADs only.
DoomRater: I'll be updating that One-Guage then
DoomRater: I'll be updating that One-Guage then
http://rapidshare.com/files/77801670/mp ... _.wad.htmlEb wrote:If anyone has MaxPower's bat, can you please upload it? all links in this thread leading to it are broken, and i would like to use it in a small project of mine.
Wow, DoomRater, That one gauge is a really nice peice of hardware. I love it. :3
- Axel
- Posts: 6
- Joined: Sat Dec 29, 2007 13:20
- Location: Britain (Gah)
Hey, thought I'd bring something along for the ARW.
This is the Ice Shard Cannon, designed to be a self-sufficient weapon.
Primary fire launches a spray of ice shards to tear enemies apart.
Secondary launches an ice ball that can freeze enemies, you can also smash enemies by using the secondary fire while in close range.
Woo, first Post ^__^;
This is the Ice Shard Cannon, designed to be a self-sufficient weapon.
Primary fire launches a spray of ice shards to tear enemies apart.
Secondary launches an ice ball that can freeze enemies, you can also smash enemies by using the secondary fire while in close range.
Woo, first Post ^__^;
- Attachments
-
- arwicecannon.zip
- Axel's Ice Cannon
- (18.79 KiB) Downloaded 362 times
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- Axel
- Posts: 6
- Joined: Sat Dec 29, 2007 13:20
- Location: Britain (Gah)
It aims to be powerful, a full ammo chamber can _almost_ destroy a cyberdemon, you have to finish it off with another weapon.
One of my pet peeves is waiting for a statue to break while you could be massacring demons, so i decided to add a method of smashing them with the weapon without having to waste ammo.
This won't be my last contribution, not by a long shot. Goanna start working on some kind of Level 2 Projectile weapon
One of my pet peeves is waiting for a statue to break while you could be massacring demons, so i decided to add a method of smashing them with the weapon without having to waste ammo.
This won't be my last contribution, not by a long shot. Goanna start working on some kind of Level 2 Projectile weapon
- Axel
- Posts: 6
- Joined: Sat Dec 29, 2007 13:20
- Location: Britain (Gah)
And for my next trick, I present the Demon-Tainted Plasma Pistol
Single Click fires a powerful bouncing demon fireball that dissapates after a few seconds.
Click and hold to fire a stream of plasma orbs.
Single Click fires a powerful bouncing demon fireball that dissapates after a few seconds.
Click and hold to fire a stream of plasma orbs.
- Attachments
-
- arwdemonpistol.zip
- (24.62 KiB) Downloaded 356 times
-
- Posts: 2
- Joined: Sat Jan 19, 2008 2:38
Here are two weapons. The carbine can fire three-round bursts very accurately or autofire very inaccurately, but doing more damage overall. There's also a recolored plasma rifle that fires faster but uses double the ammo. Both weapons were designed for multiplayer (and, therefore, for Skulltag), but they work in ZDoom.
- Attachments
-
- Arwcarbineplasrifle.zip
- (31.08 KiB) Downloaded 361 times
- Axel
- Posts: 6
- Joined: Sat Dec 29, 2007 13:20
- Location: Britain (Gah)
Liking the Carbine and Plasma Gun V2, they could use a couple of small changes though.
Try changing the Carbine to a mode system. (Primary fire shoots with your selected mode, secondary switches modes)
And the Plasma Gun should do more damage or fly faster, since due to the increased firing rate it already eats up ammo at an increased rate.
Try changing the Carbine to a mode system. (Primary fire shoots with your selected mode, secondary switches modes)
And the Plasma Gun should do more damage or fly faster, since due to the increased firing rate it already eats up ammo at an increased rate.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
Axels weapons both need improvement: They both need new sounds and muzzle flashes and the ice cannons secondary fire has unlimited ammo, which doesn't seem right. Also, the primary fire doesn't freeze, though I don't know if this is intended or not.
Qents plasma rifle is rejected: I don't think there is a place for a direct clone of the plasma rifle in the WAD.
Qents carbine needs improvement: the Doom Alpha graphics are overused and I don't think the primary fire should be perfectly accurate.
Qents plasma rifle is rejected: I don't think there is a place for a direct clone of the plasma rifle in the WAD.
Qents carbine needs improvement: the Doom Alpha graphics are overused and I don't think the primary fire should be perfectly accurate.
-
- Posts: 30
- Joined: Mon Mar 17, 2008 22:40
As a newly spawned member of this community, I feel it is my duty to ask:
Is this anywhere near done? More importantly, when will we be able to acquire it?
Ahh... I feel so much better now! I don't work with ZDoom or GZDoom, but I play them, and if you ever decide to create an EDGE weapons pack, I'm already there!
Is this anywhere near done? More importantly, when will we be able to acquire it?
Ahh... I feel so much better now! I don't work with ZDoom or GZDoom, but I play them, and if you ever decide to create an EDGE weapons pack, I'm already there!
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
While I dunno about the progress of all the accepted weapons, there should be enough material together for a pre-release of all the current weapons. I dunno if TDA has that up or not.
As for EDGE, no, I'm totally not writing weapons for that. It doesn't have the same scripting power DECORATE has. I've already heard the accuracy trick I wrote on a previous weapon won't work in EDGE because it lacks the ability to check any sort of variable. So meh.
As for EDGE, no, I'm totally not writing weapons for that. It doesn't have the same scripting power DECORATE has. I've already heard the accuracy trick I wrote on a previous weapon won't work in EDGE because it lacks the ability to check any sort of variable. So meh.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
Would every one kill me if I said I had forgotten about the WAD?DoomRater wrote:While I dunno about the progress of all the accepted weapons, there should be enough material together for a pre-release of all the current weapons. I dunno if TDA has that up or not.
Anyway, the last time I worked with it, it was pretty much done: I can't remember what I still needed to do.
EDIT: It works in older ZDoom, but not in more recent ones. Still need to do the KEYCONF (joy...) and redo all the DECORATES so that the strings are quoted (double joy...)