List of Over-Used Resources

Do you have a question about making weapon mods, or do you just need some tutorials and resources? Ask about all of that here.

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Paul
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Post by Paul » Fri Jan 20, 2006 20:17

Basically whatever was in Daniel's fucking Armas mods is has automatically been overused with the release of the wads, come to think of it.

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Chronoteeth
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Post by Chronoteeth » Fri Jan 20, 2006 20:38

There's awlays room for recolors/edits of that chaingun, you don't fret. :P

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Deathsong12
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Post by Deathsong12 » Mon Jan 23, 2006 7:03

Staying away from Doom 2.5 and anything by Daniel seems to be a good idea. Anything else?

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Zero Prophet
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Post by Zero Prophet » Mon Feb 06, 2006 2:37

Why hasn't anyone mentioned the standard Doom(2) weapon graphics yet? ;)


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NeoWorm
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Post by NeoWorm » Tue Feb 07, 2006 21:59

Some Heretic weapons (Helstaff) and Hexen weapons (Wraithverge)

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Zero Prophet
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Post by Zero Prophet » Sun Feb 12, 2006 5:18

Replace 'some' with 'all', and that statement will be accurate. Edits don't fall under that rule, however.

Another one I'm sick of seeing are Cory's dual pistols from Don's Challenge. I see way too many variants of this one, it seems. All that, and I've only seen its auto pistol used exactly once (trauma_x.wad). That weapon is severely underused. ;)

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Doomed Soul
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Post by Doomed Soul » Sun Apr 30, 2006 17:15

That 3-D lookin' chaingun thats kinda yellow and is held at a \ kinda angle. (I realize that pretty much ALL new guns are from that angle now, but, yeah. That one.

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wildweasel
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Post by wildweasel » Sun Apr 30, 2006 17:46

If you mean the one used in Armas18 among others, that's listed already.

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ellmo
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Post by ellmo » Thu Jun 22, 2006 20:11

Star Trek Doom weapons, and Star Wars doom weapons. Well, maybe the're not being used in dozens of weapon mods, but people tend to use them without any modifiactions in Star Trek / Star Wars mods, not to mention the fact they all come with absolutely outrageous sounds...

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Zero Prophet
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Post by Zero Prophet » Wed Jul 05, 2006 19:16

Ooh, right. I had forgotten about Dark Forces weapons.

And another one that somehow slipped our fingers -- Counterstrike rips! We've all seen these sons of bitches for far too long... ;)

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Post by MasterOFDeath » Sun Jul 23, 2006 16:12

The CS1.6 rips were overdone with counter-doom, which basically ruined them for me.

I've been thinking about ripping weapons from CS: Source though, they would look much better and be something new. Should I go for it?

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Post by Zeg-Vok » Sun Jul 23, 2006 17:15

How would that be new though? Same Guns, just cleaner

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wildweasel
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Post by wildweasel » Sun Jul 23, 2006 17:44

As long as they look nicer in Doom. And by "nicer" I mean fewer jagged edges, proper angling and decent size on screen (not like the Micro Glock in bf-cdoom).

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Post by MasterOFDeath » Sun Jul 23, 2006 18:18

I thought about ripping some Quake 4 weapons too, although I have to reinstall Q4 so it may be a bit if I were to get to that. Thats for another thread though.

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Post by DuduKrazy » Sun Jul 23, 2006 21:42

yesterday i managed to rip the mag 60 from Turok: Rage Wars. so far, i ripped two frames. onde is from the game and the other i just modified it.

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