Do you have a question about making weapon mods, or do you just need some tutorials and resources? Ask about all of that here.
Moderator: wildweasel
wildweasel
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by wildweasel » Sun Jan 22, 2006 10:37
At Chronoteeth's request, I've added a muzzle flash to the SMG. The source was Nmn's G36K remake.
Attachments
smg_514_flash1.png (7.48 KiB) Viewed 36871 times
smg_514_flash2.png (8.08 KiB) Viewed 36871 times
Alter
Posts: 851 Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz
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by Alter » Sun Jan 22, 2006 11:37
i will use some resources from here
The HavoX
Posts: 170 Joined: Sun Jul 24, 2005 23:05
Location: Republic, MO
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by The HavoX » Sun Jan 22, 2006 16:59
I love you* Chronoteeth ^_^
*in a non-homosexual way
Paul
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by Paul » Sun Jan 22, 2006 17:14
Cool muzzle flash Weasel
lol anyway, I like that Grenade Launcher. Looking forward to more stuff.
DuduKrazy
Posts: 402 Joined: Sun Dec 25, 2005 18:59
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by DuduKrazy » Sun Jan 22, 2006 18:19
Cool Smg. now what about the pistol's reloading frames? I thank anyone who rip those frames for me.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Sun Jan 22, 2006 18:26
I'll rip them today, along side with the shotgun.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Mon Jan 23, 2006 5:11
New stuffies, like some reloading frames for the pist, and a taste of things to come.
Attachments
Shotty.PNG (7.85 KiB) Viewed 36803 times
Loa.png (5.72 KiB) Viewed 36803 times
Dupistr2.PNG (5.53 KiB) Viewed 36803 times
Last edited by
Chronoteeth on Mon Jan 23, 2006 15:22, edited 1 time in total.
DuduKrazy
Posts: 402 Joined: Sun Dec 25, 2005 18:59
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by DuduKrazy » Mon Jan 23, 2006 12:40
how do you rip those sprites?
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Mon Jan 23, 2006 15:23
Pistols updated to show more of the gun.
Duducrazy: file dumping via a rom dumper, and then putting the frames together using tiny tiles to merge them all into full frames.
Jin
Posts: 20 Joined: Sun Jan 01, 2006 22:16
Location: Ontario, Canada
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by Jin » Mon Jan 23, 2006 18:19
Yeah, dumping them isn't hard (what I'm doing), it's CT's fun job of figuring out how to place all the split-up tiles, some weapons come in like 6 tiles per frame, and have like 4-6 frames. Fun stuff
DuduKrazy
Posts: 402 Joined: Sun Dec 25, 2005 18:59
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by DuduKrazy » Mon Jan 23, 2006 18:26
ok. now where i can get the rom, the emulator and the rom dumper so i can rip those sprites myself?
wildweasel
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by wildweasel » Mon Jan 23, 2006 18:31
DuduKrazy wrote: ok. now where i can get the rom, the emulator and the rom dumper so i can rip those sprites myself?
The emulator: Go to
http://www.zophar.net and get Project 64.
The dumper: I don't know myself.
The rom: If anybody has an answer, use the PM system because I don't want anybody banned.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Mon Jan 23, 2006 19:24
Oddly enough, it is fun stuff, but it can get annoying, when I made the same frame again (abeit a bit longer) after spending 2 hours on finding and merging. There are 2 more frames left to the shotgun I know of this, I just have to find the right ones and put em together.
DuduKrazy
Posts: 402 Joined: Sun Dec 25, 2005 18:59
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by DuduKrazy » Mon Jan 23, 2006 20:08
The rom: If anybody has an answer, use the PM system because I don't want anybody banned.
oh, man. i forgot about this detail!