How would i make an assault rifle like the one in Immoral Conduct: Zdoom Edition via Dehacked? It is going to replace the Plasmagun. I also want the
Assault Rifle to have a different firing sound but have it act like a stronger version of a chaingun. I hope that was clear enough explanation.
Also, how would I be able to make an RPG-7 like the one in MGS3? That is, I want it so that the RPG shoots and it has to reload every shot. How would I do this via Dehacked?
Making an Assault Rifle like the one in ICD-ZD
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Re: Making an Assault Rifle like the one in ICD-ZD
This I know how to do, even without having touched Dehacked! Essentially, you just make it like the shotguns in vanilla Doom. Basically, after firing, it does the "pump" (or in your case, reload) animation for the RPG. The super shotgun would probably be the best weapon to replace, as it has the most frames of any weapon. Shouldn't be too hard. Try examining the original weapon scripts in Dehacked.lizardcommando wrote:Also, how would I be able to make an RPG-7 like the one in MGS3? That is, I want it so that the RPG shoots and it has to reload every shot. How would I do this via Dehacked?
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