OFFICIAL RESOURCE REQUEST THREAD
Moderator: wildweasel
- hitmanx
- Posts: 215
- Joined: Sat Dec 24, 2005 13:07
Can someone please remove the gauntlent from the Hexen Fighter. So it looks like he's not wearing anything on his arms
You'd only need to do the fully extended version, i know this would be a really hard thing to do, but i think it would come in handy for close combat mods.
I won't be suprised if no one can do it, i can't even imagine what it would look like
You'd only need to do the fully extended version, i know this would be a really hard thing to do, but i think it would come in handy for close combat mods.
I won't be suprised if no one can do it, i can't even imagine what it would look like
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
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There really aren't that many Strife hands. About the only ones you'll get are the ones from the punch-dagger, the "vertical" hand that's holding the little lever on top of the Mauler, and the "horizontal" one that holds the Sigil and Flamethrower. There are also the burning-death hands, but those have fire all over them and are practically unusable. If you needed more than those, then you're going to have to edit them.
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Really? Damn. Well, I don't really need a whole bunch. Just the ones you mentioned. I could probably try editing the Doom guy hands to look close to the Strife hands.
I can't seem to find the sprites for that kicking animation that look close to Doom guy's legs. Does anyone know which weapon mod uses that?
I can't seem to find the sprites for that kicking animation that look close to Doom guy's legs. Does anyone know which weapon mod uses that?
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
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I think this one might be it?
- JacKThERiPPeR
- Posts: 17
- Joined: Fri Jul 21, 2006 13:52
I would like someone that could make at least one of these weapons or even find them:
Atari Joystick: It's shaken whenever the player moves (or something) and when it fires, the player presses the button over the stick.
NES PowerGlove: Maybe based on some Mage or Cleric weapon from Hexen. It fires thunders and bolts to the enemy.
NES Gamepad: It fires like a chaingun.
Nintendo DS Handheld: Launches DS cartridges like a rocket launcher.
Every weapon... I think they should have normal hands, without gloves. If you can find these weapons, or even make them, I would be very thankful.
Atari Joystick: It's shaken whenever the player moves (or something) and when it fires, the player presses the button over the stick.
NES PowerGlove: Maybe based on some Mage or Cleric weapon from Hexen. It fires thunders and bolts to the enemy.
NES Gamepad: It fires like a chaingun.
Nintendo DS Handheld: Launches DS cartridges like a rocket launcher.
Every weapon... I think they should have normal hands, without gloves. If you can find these weapons, or even make them, I would be very thankful.
- Kate
- Posts: 25
- Joined: Fri Dec 22, 2006 6:31
- Location: United States
- Contact:
I have a few requests for some weapons that I have been trying to find with no luck. The resources I need in question:
A giant, entirely wooden, hammer.
The hammer head would be, using Doom units for comparison, around 48 units in length and 32 in diameter, with the handle 48 units in length.
A flail or morning star, long and right-handed.
If anyone thinks they can help by make/find such things for me, contact me in whatever way you see fit. I will be sure to give proper credit for doing so.
Thank you.
A giant, entirely wooden, hammer.
The hammer head would be, using Doom units for comparison, around 48 units in length and 32 in diameter, with the handle 48 units in length.
A flail or morning star, long and right-handed.
If anyone thinks they can help by make/find such things for me, contact me in whatever way you see fit. I will be sure to give proper credit for doing so.
Thank you.
- Kate
- Posts: 25
- Joined: Fri Dec 22, 2006 6:31
- Location: United States
- Contact:
I'm sure as hell not new, hell I've been around since before these forums even existed. XDhitmanx wrote:Welcome to the forums, (haven't seen you here before)
Xaser helped me find the graphics for the Morning Star, so the latter can be scratched off that list.
I'm still in need of a giant hammer though =/ I'm guessing the only choice would be to have it drawn out by hand which will prove an utter pain.
- hitmanx
- Posts: 215
- Joined: Sat Dec 24, 2005 13:07
oh sorry
Hmm, you could get a bad wooden hammer from
http://www.fpsbanana.com in the css knives section, although then you'd need to get source sdk assuming you have steam, yada yada yada.
And it would probally turn out pretty bad anyway, model rips usually do, unless done really well.
well good luck!
http://www.fpsbanana.com/skins/15608
Thats the hammer, not actually all wooden but mabye a good base?
This sounds like a cool mod, close combat style..
Hmm, you could get a bad wooden hammer from
http://www.fpsbanana.com in the css knives section, although then you'd need to get source sdk assuming you have steam, yada yada yada.
And it would probally turn out pretty bad anyway, model rips usually do, unless done really well.
well good luck!
http://www.fpsbanana.com/skins/15608
Thats the hammer, not actually all wooden but mabye a good base?
This sounds like a cool mod, close combat style..
- Kate
- Posts: 25
- Joined: Fri Dec 22, 2006 6:31
- Location: United States
- Contact:
Erm I should've been more specific with the request... I'll pull something off Google for reference...
I didn't mean something like that. I meant something more around this, but with a thicker handle:
This is for a partial conversion I'm working on, based on an story that built itself up years ago, heh. It features new weapons, levels and music, multiple characters, a pet system (Some characters can summon and control magic familiars to protect them), a team system (you can team up with other characters in-game and tell them what to do), a Magic system and the ability to cast spells, and a SNES-type RPG dialog system, scripted.
I didn't mean something like that. I meant something more around this, but with a thicker handle:
Spoiler: Giant Wooden HammerIf you've ever seen the cartoons where someone randomly pulls a gigantic mallet from behind their back, you'll know exactly what I'm talking about.
This is for a partial conversion I'm working on, based on an story that built itself up years ago, heh. It features new weapons, levels and music, multiple characters, a pet system (Some characters can summon and control magic familiars to protect them), a team system (you can team up with other characters in-game and tell them what to do), a Magic system and the ability to cast spells, and a SNES-type RPG dialog system, scripted.
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
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